Many people believe that playing games teaches us about life while others believe that children waste their time by playing games. What is your opinion?
Some people believe that time spent on television, video and computer games can be beneficial to children. Others believe this has negative effects on a child. Discuss both views and give your own opinion.
Some people say that playing games teaches us about life. Others emphasize that only practical experience teaches us valuable lessons about life. Which statement do you agree with and why? Include specific details and examples to support your choice.
The bar graph show the global sales (in billions of dollars) by the four popular digital games from 2000 to 2006
Nowadays many people have access to computers and a large number of children enjoy playing vidio games. What are the advantages and disadvantages of playing video games for children?
Nowadays, children spend too much time watching TV and playing computer games. Some people believe this has negative effects on children's mental abilities. To what extent do you agree or disagree?
3. Many people today are worried about young children using video games. what problems might these games cause for children and society as a whole.? How could these problems be reduced.?
The line graph illustrates the participation of athletes in the Winter Olympic Games from 1988 to 2004 while the pie chart depicts the participation of athletes in the Summer Olympic Games in the same period.
The line chart below shows the percentage of of people in different age groups who played video games more than ten hours a week between 1984 and 2003
The line chart below shows the percentage of people in different age groups who played video games more than ten hours a week between 1984 and 2003. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
Some people think that violent films and video games have negative effects on people and should be banned. Others think that they are just relaxation sources. Discuss both sides and give your own opinion.
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Write a report for a university, lecturer describing the information shown below. Summarise the information by selecting and reporting the main features and make comparisons where relevant.
Children today play very violent games. This must be the reason for the increase in violence and crime in most major cities of the word. What are your opinions on this:
Some people think that Olympics games are exciting events that bring ather nations together. Other say Olympics is a waste of money could be better spent on other things. Discuss both views and give your own opinions.
computer games have negative effects on children's health and socializing,some argue that there are positives about playing computer games . discuss negatives and positives.
Some people believe that violence on television and in comouter games has a damaging effect on society. Others deny that these factors have any significant affect on people's behaviour. What is your opinion?
Some people are concerned that children spend too much time on computers – playing games, chatting and watching videos. But all this time is actually good preparation for children, who will have to spend many hours working on computers throughout their education ad their working lives. To what extent do you agree or disagree with this statement? Give reasons for your answer and include any relevant examples from your own knowledge and experience.
Many parents complain that computer games have no value to their chuldren’s Study. On the contrary , those online games have produced a lot of negative effect on their mental and physical development. What is your opinion
Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
The pie charts below show the frequency of snacking in children while playing electronic games. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
What distinguishes young people from their parents' or grandparents' generation is a lack of physical exercise. Today's generation are spending far too long playing computer games, chatting aimlessly on social networking sites or simply watching TV, and too little time being active. To what extent do you agree or disagree?
These days many people have access to computers and a large number of youngsters enjoy playing video games. Do you think the advantages of playing video games outweigh the disadvantages?
Some people believe that watching TV and playing computer games should be limited and substituted by reading books. Do you agree or disagree? Give your opinion.
Having more international sport events (such as Olympic Games) may promote the world peace. To what extent do you agree or disagree with this statement?
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former that took 22% of the global online market and the latter that represented the smallest proportion 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total selling with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furnitures became at the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
Some people believe that reading stories from e book is better than watching TV or playing computer games for children. To what extent do you agree or disagree?
Write a paragraph of problem on the following topic: Some teenagers spend a lot of time playing computer games and this can cause both social and health problems for them. What are some of the problems caused by playing computer games and what are the solutions?
More and more young people play games on social media. Do the advantages of this outweigh the disadvantages? Should these games be banned?
Nowadays many children have access to the internet and a large number of children enjoy playing online games. Do the advantages of this trend outweigh the disadvantages?
Some countries spend a lot of money preparing competitors to take part in major competitions such as Olympic Games or football World Cup. Some people say that it would be better to spend this money encouraging children to take up sports from a young age. To what extent do you agree or disagree?
nowadays children watch a lot of tv and play video games. however, some people think that it is not good for a child's mental health. to what extent do you agree or disagree with this view?
Some countries spend a lot of money preparing competitors in major sports competition such as Olympic Games and football World Cup etc. It is better to spend money encouraging children take up sports at a young age. To what extent do you agree or disagree?
Technology has created new types of hobbies. Nowadays, many children spend much time playing computer games or mobile games. What problems are associated with this? What are some possible solutions?
Do you agree or disagree with the following statement? Educating children is a more difficult task today than it was in the past because they spend so much time on cell phone, online games, and social networking Web site. Use specific reasons and examples to support your answer.
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Write a report for a university, lecturer describing the information shown below. Summarise the information by selecting and reporting the main features and make comparisons where relevant.
Some people say that playing video games is bad for children in every aspects. Others saying that playing video game have positive effects on the way children develop. Disscus both views and give your opinion.
The growth in crime among teenagers can be attributed to an increase in the use of violent video games. To what extent do you agree or disagree?
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the Internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former taking 22% of the global online market and the latter representing the smallest proportion at 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total sales with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furniture became the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
Some people believe that reading stories from a book is better than watching TV or playing computer games for children. To wat extent do you agree or disagree?
Many countries spend large amounts of money on world sporting events such as the Olympic Games and football World Cup. Instead these monies can be spent on encouraging young children to take up sports at a young age. Do you agree or disagree with this statement?
Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?
Computer games and films containing violence are popular today. Some people think that these are harmful for our society and the government should ban them. Other argue that such games and films are fine for entertainment. Discuss both views and give your own opinion.
A REPORT INDICATED THAT MANY CHILDREN BETWEEN 7 AND 11 SPEND TOO MUCH TIME WATCHING TELEVISION AND / OR PLAY VIDEO GAMES. HOW DOES THE PROBLEM AFFECT THE CHILDREN? WHAT MEASURES CAN BE TAKEN TO CONTROL IT?
Most Children want to watch the same TV programmes or play the same video games as their friends. Do you think parents should allow their children to do this ?
Instead of being held in a different city each time, the Olympic Games should be held at a permanent site. To what extend do you agree or disagree?
There is a sports stadium near your home where large number of people come to watch games each weekend. This cause you and your neighbours some problems. Write aletter to the local council .
In your letter-
-explain who you are and where you live
-describe the problem
-suggest what the local council should do
These days many children spen a lot time playing video games and many parents feel this is very negative. Do you agree or disagree?
Some people say that young people today do not make good use of their leisure time and that they spend too much time inside watching television and playing video games and that they should rather spend more time outside engaging in physical activities.To what extent do you agree or disagree?
The relatively recent development of games on phones, computers, and TV consoles is extremely popular with people all over the world. What are the advantages and disadvantages of such electronic games?
The chart below shows the amount of time that 10 – 15-year-olds spend chatting on the Internet and playing on games consoles on an everage school day in the UK.