50 Latest Game IELTS Topics

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Some people think that violent films and videogames have negative effects on people and should be banned. Others think that they are just relaxation sources. Discuss both sides and give opinion.
Playing games teaches us about life. Do you agree or disagree with this statement? Use specific reasons and examples to support your answer.
The chart below shows tha global sales of different kinds of digital games from 2000 to 2006.
Some people think that it is beneficial for children to play games online, while others think that it can be harmful for children. Do you think the advantages outweigh the disadvantages?
In many countries, an increase in crime has been blamed on violent images on TV and computer and video games. To what extent do you agree or disagree with this opinion?
An increasing trend is nowadays for young adult to play computer games. Some people say this is a negative development. Discuss and give your opinion.
Some people believe that when busy parents do not have a lot of time to spend with their children, the best use of that time is to have fun playing games or sports. Other believe that it is best to use that time doing things together that are related to schoolwork, which of the two approaches do you prefer? Use specific reasons and examples to support your answer.
Some people feel that playing computer games has a negative impact on children's health and social skills. Others say that it has a positive impact. Discuss both views.
Topic: Many doctors are concerned about the high use of computer games by children and young people. Task: what are the advantages and disadvantages of children playing computer games?
Q. Violence and crime have increased in most major cities of the world. Some people say this is because children now play violent video games online. To what extent do you agree or disagree?
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former that took 22% of the global online market and the latter that represented the smallest proportion 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total selling with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furnitures became at the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
ou should spend about 40 minutes on this task. Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?
Many people believe that playing games and watching TV programs is beneficial but for others it does not improve mental ability of children. To what extent do you agree or disagree.
Some people believe the Olympic Games don’t belong to the 21st century anymore. To what extent do you agree or disagree?
Nowadays, young people spend much of their time watching TV and playing video games. Some people think these activities are bad for a young person's mental and physical health. Do you agree or disagree?
Something that is more important for children to engage in outdoor activities instead of playing video games. To what extent do you agree or disagree?
Some people think that the Olympic Games can bring nations together. Others, however, think that it is a waste of money. Discuss both these views and give your own opinion. Write an essay with no less than 250 words.
Teenagers nowadays spend too much time on playing video games. Describe the effects on teenagers, families, and society. Report the measures to solve the problem.
In films and computer games violence has become more popular. Some people think this has negative effects on society, other think it is harmless relaxation. Discuss both sides and give your own opinion.
Some people think that Olympic games are exciting events that bring other nations together. Others say Olympic is a waste of money and the money could be better spent on other things. Discuss both views and give your own opinion.
A report indicated that many children between 7 and 11 spend too much time watching television and playing videos game. How does this problem affect children? What measures can be taken to control it?
As a starting point of the discussion, let us examine the problems arising from education system due to many reasons. The most common one is game. This is because distraction. Not only will there be games, but also cricket. Child, for instance, plays games in the classroom. Analysing the problems is essential, but that should not be end of the discussion.
These days many kids spend a lot of their time playing computer games instead of doing sports. What is the cause of this? Do you think this is a positive or negative development?
Video games are very popular with children. However, some parents feel that video games can have a negative impact on their children, but others believe that they may have some positive effects. How do you feel about children playing video games? Give specific reasons and examples to support your opinion.
Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?
Outline the ways in which brain function can be improved; consider approaches such as exercise and playing mental agility games as well as diet. How effective do you think these suggestions are in preventing age-related brain degeneration?
Some people say that playing video games is bad for children in every aspects. Others saying that playing video game have positive effects on the way children develop. Discuss both views and give your opinion.
Computer Games are very popular in all ages and nationalities. Parents think, it has a little educational value and more harmful. Discuss your opinion with examples.
Many parents complain that computer games have no value to their children’s study. On the contrary those online games have produced a lot of negative effects on their mental and physical development . What is your opinion
Gaming has become a popular e-sport and has been included in some regional and international sports events. Some people advocate this, claiming that there is almost no risk of injury with e-sports; others are worried that the increasing popularity of competitive gaming tournaments may exacerbate video game addiction among young people. Write an essay of about 250 words to present your opinion on this issue. Give reasons and specific examples to support your position.
Playing video games is one of the cheapest sources of entertainment for children. Some people say playing video games is good for children, while others believe that it can be harmful to them. Write an essay to discuss the advantages and disadvantages of playing video games for children.
The availability of entertainment such as video games on handheld devices are harmful to individual and to the socity they live in. To what extent do you agree or disagree?
Some people view video games as harmful, while others believe they have positive impacts, such as enhancing educational skills. Discuss both views and give your own opinion. Give reasons for your answer and include any relevant examples from your own knowledge or experience.
Films and games can be accessed at any time from mobile devices, like smartphones, tablets and laptop computers. Do advantages outweigh disadvantages.
films and computer games which contain violance are popular.Some people believe that they have a negative effect on soceity and so should be banned. Do you agree or disagree?
Children today are told dependent on computer and electronic entertainment.It would be better to encourage them to spend more time outside playing sports and games. Do you agree or disagree.
Some parents are worried about the increasing level of violence in TV, video games, and other types of entertainment for children’s leisure. How does this affect children? How do you think this problem can be tackled?
Some people believe that parents should limit their hours of watching TV and playing computer games for children, but instead encourage to read books. Do you agree or disagree?
Access to computers has increased rapidly today, so the number of children playing computer games has risen too. This essay will discuss the main issue associated with this situation and propose some possible solutions to avoid them.
The pie charts depict online sales for Canadian retailers in 2005 and 2010. Overall, electronic appliances and food were the most commonly purchased items online during both years. In 2005, electronic appliances were the top-selling product, accounting for 35 percent of online sales, followed by home furnishings at 22%. Food and beverages represented 22% of the total online market, whilst video games made up the smallest share at 18 percent. However, the trend shifted by 2010. Although electronic goods still made up a significant portion of sales at 30%, they were no longer the top-selling category. Food and beverages took the lead, comprising a percentage of 32% of total sales. Video games moved into third place, accounting for 23% of online purchases, while home furnishings dropped to the lowest position, representing just 15 percent. In summary, electronics was consistently represented as a key segment of Canada's online market throughout both years.
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the internet. During the year 2005, the most sold product was the electronics and appliance with 35% whilst the second most purchased via internet was home furnishings with 22% of totals sales. Comes after food and beverage and video games with the former that took 22% of the global online market and the latter that represented the smallest proportion of 18% Nonetheless the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total sales with 30%, but weren’t he first product to be sold. Food and beverage took the lead with a proportion of 32% from the total sales. In addition, video games came in the 3th position representing 23% of online purchases in Canada whilst home’s furniture became at the last position of sales with 15%. In general, electronics had always represented an important part of the online market in Canada.
The uses of violence in music lyric, video games and films seen by children is causing concern in many societies. What problems may be caused by this type of violent imagery, and what steps could be taken to lessen the impact on young people?
Children today spend a lot of time on playing games and they spend little time on sports. What are the reasons and what should be done to tackle the problem?
The following chart illustrates the information about players of electronic games in South Korea in 2003.
Some people say that playing computer games is bad for children in every aspects. Others say that playing computer games can have positive effects on the way children develop. Discuss both views and give your opinion.
The growth in crime among teenagers can be attributed to an increase in the use of violent video games. To what extent do you agree or disagree?
Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion? Give reasons for your answer and include any relevant examples from your own knowledge and experiences.
The bar graphs illustrate the proportion of who watched reality and game shows in men and women and 16-24, 25-34, 35-44 and 45+ age groups in Australia.
Write an essay of about 250 words to answer the question: Sports and games create disturbance in students’ life because students cannot fully concentrate on their studies. To what extent do you agree or disagree?
some people believe that reading stories from a book is better than watching television or playing computer games for children. to what extent do you agree or disagree.
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