Question: The table illustrates the proportion of income spent by adults and children on four common items (food, electronic equipment, music, and videos) in the UK in 1998. Summarize the key trends shown in the table. Compare the spending patterns between adults and children, as well as between men and women, boys and girls. Highlight any significant differences in spending behavior.
A REPORT INDICATED THAT MANY CHILDREN BETWEEN 7 AND 11 SPEND TOO MUCH TIME WATCHING TELEVISION AND / OR PLAY VIDEO GAMES. HOW DOES THE PROBLEM AFFECT THE CHILDREN? WHAT MEASURES CAN BE TAKEN TO CONTROL IT?
Some parents are worried about the increasing level of violence in TV, videos games & other types of entertainment for children’s leisure. How does this affect children? How do you think problem can be tackled?
A lot of children spend time on social media surfing the internet and playing video games which hurts their studies and grades and makes them experience loneliness and health problems such as obesity. What is the reason behind this? What can the parents do to prevent it?
Some people believe that time spent on television, video and computer games can be beneficial to children. Others believe this has negative effect on a children. Discuss both views and give your own opinion.
Some people think visual images (e.g. photographs videos) in a news story can accurately tell what happened. Others think it cannot tell the full news story. Discuss both and give your own opinion.
These days many children spend a lot of time playing video games and many parents feel this is very negative. Do you agree or disagree?
Some people think that video games are advantages while others believe video games are harmful to the people who play them. I would argue that video game my give the negative effect
Something that is more important for children to engage in outdoor activities instead of playing video games. To what extent do you agree or disagree?
Some people are concerned that children spend too much time on computers – playing games, chatting and watching videos. But all this time is actually good preparation for children, who will have to spend many hours working on computers throughout their education ad their working lives. To what extent do you agree or disagree with this statement? Give reasons for your answer and include any relevant examples from your own knowledge and experience.
some people regard video games as useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
Nowadays, children watch a lot of TV and play video games. However, some think that these activities are not beneficial for a child's mental health. To what extent do you agree or disagree?
This chart gives information about the number of people who play video games on a computer or device. Summarise the information by reporting the main features and making relevant comparisons. (Around 150 words)
The line chart below shows the percentage of of people in different age groups who played video games more than ten hours a week between 1984 and 2003
In the digital age, video games and TV consumption have increased. The same can have deleterious effects on a child's mental health. To what extent would you support this idea?
Nowadays you can find instructional videos for just about any crime you can think of. What possible effects can this have on individuals and society? Provide specific reasons and examples to support your answer.
Some people think children's spending time on TV, video and PC games is good, while others think it is bad. Discuss both views and give your own opinion.
The table below shows the percentage of households with selected electronic goods in New Zealand in 2002 and 2020. Summarize the information by selecting and reporting the main features, and make comparisons where relevant. Electronic goods in New Zealand households % of households with 2002 2020 Washing machine 97 98 Color TV 95 99 Computer 50 78 Cell phone 20 80 Video recorder 75 60 Dishwasher 45 55 Digital camera 2 40
Some people think that video games are advantageous, while others believe video games are harmful to the people who play them. Discuss both views and give your opinion.
Video games are bad for children. Do you agree or disagree? Write a one- sided opinion essay giving reasons and examples to support your opinion.
Public places are increasingly being monitored with video cameras in many cities which are intended to reduce crimes, however many individuals are concerned that these developments might violate their privacy rights. Do the advantages of this installed security surveillance exceed its drawback? To answer this question, this essay will evaluate whether or not this development is of more significance by discussing both positives and negatives aspects.
Some people think visual images (like photographs and video) can tell information more accurately in a news story. Others think they are not reliable sources. Discuss both views and give your opinion.
Do young people today make good use of their leisure time? Or do they spend too much time watching television and playing video games, instead of taking part in more productive activities? Discuss both these views and give your own opinion.
In order to learn the way other people in the world lives, it is better to look at film and video records than written documents. To what extent do you agree or disagree?
Some people are concerned that children spend too much time on computers playing games, chatting and watching videos but all this time is actually good preparation for children, who will have to spend many hours working on computers throughout their education and their working lives. To what extent do you agree or disagree?
Gone are the days when children dreamed of becoming doctors and nurses –
today’s children want to become YouTubers or vloggers. According to a survey
of 1,000 children aged six to 17, more than three quarters of them say they’d
consider a career in online videos. (Adapted from
https://www.dailymail.co.uk/news/article-4532266/75-cent-children-want-
YouTubers-vloggers.html)
It is dangerous for kids to aspire to become a YouTube sensation.
To what extent do you agree or disagree?
Nowadays many people have access to computers and large number of children enjoy playing video games. What are the advantages and disadvantages of playing video games for children.
It is better to learn the way people lived in the past through films and video records than written documents. To what extent do you agree or this agree
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the internet. During the year 2005, the most sold product was the electronics and appliance with 35% whilst the second most purchased via internet was home furnishings with 22% of totals sales. Comes after food and beverage and video games with the former that took 22% of the global online market and the latter that represented the smallest proportion of 18% Nonetheless the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total sales with 30%, but weren’t he first product to be sold. Food and beverage took the lead with a proportion of 32% from the total sales. In addition, video games came in the 3th position representing 23% of online purchases in Canada whilst home’s furniture became at the last position of sales with 15%. In general, electronics had always represented an important part of the online market in Canada.
some parents are worried about increasing levels of violence in TV,Video games and other entertainments for Children's leisure. how does this affects the children? how do you think this can be tackled?
In a war of ideas, it is people who get killed’: Does a common man suffer from a group’s ideology? Express your opinion, and support the same with reasons and examples.
Some people say that playing video games is bad for children in every aspects. Others saying that playing video game have positive effects on the way children develop. Discuss both views and give your opinion.
The bar chart shows how worldwide sales of games software, CDs and DVDs/videos changed in the period from 2000 to 2003
The pie charts depict online sales for Canadian retailers in 2005 and 2010. Overall, electronic appliances and food were the most commonly purchased items online during both years. In 2005, electronic appliances were the top-selling product, accounting for 35 percent of online sales, followed by home furnishings at 22%. Food and beverages represented 22% of the total online market, whilst video games made up the smallest share at 18 percent. However, the trend shifted by 2010. Although electronic goods still made up a significant portion of sales at 30%, they were no longer the top-selling category. Food and beverages took the lead, comprising a percentage of 32% of total sales. Video games moved into third place, accounting for 23% of online purchases, while home furnishings dropped to the lowest position, representing just 15 percent. In summary, electronics was consistently represented as a key segment of Canada's online market throughout both years.
Nowadays people take photographs and record videos of their social activities. Why are they doing this? What are the advantages and disadvantages of this activity?
The main purpose of public libraries is to provide books and they should not waste their limited resources and expensive hi-tech media such as computer software,videos and DVDs.to what extent do you agree or disagree with this statement?
A report indicated that many children between 7 and 11 years old watch television and/or play video game too much. How does the problem affect? What measures can be taken to control it?
3.The availability of entertainment such as video games on handheld devices are harmful to individual and to the society they live in. To what extent do you agree and disagree?
Some people think that video games can help children to develop a wide range of skills, while others believe that video games have a negative impact on children. Discuss both views and give your own opinion.
The growth in crime among teenagers can be attributed to an increase in the use of violent video games. To what extent do you agree or disagree?
The table and chart below show the time spent at leisure and household activities in Britain. Summarise the information by selecting and reporting the main features and make comparisons where relevant. Leisure activities (Average Men Women minutes per day) TV, video, radio Reading Sport 137 118 18 19 15 11 Household activities (Average minutes per day) cooking and washing shopping repair clothes washing and ironing Men Women
In recent years virtual tourism including virtual reality tours, 360 videos has emerged as an alternative form of travelling reshaping the way people explore destinations and connect with cultural heritage from afar. Do the advantages of this development outweigh the disadvantages?
Many people believe that playing video games is a waste of time and can even have a negative effect on the health of players. To what extent do you agree or disagree.
Some people say that the age of books has passed, information can be accessed in videos, computers, televisions, films and so forth. Other people think books and written words will still be essential for information dissemination and education. Discuss both sides and give your opinion.
Many people today are worried about young children using video game. What problems might these games cause for children and society as a whole? How could these problems be reduced?
some parents are worried about increasing levels of violence in TV,Video games and other entertainments for Children’s leisure. how does this affects the children? how do you think this can be tackled?
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the Internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former taking 22% of the global online market and the latter representing the smallest proportion at 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total sales with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furniture became the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
Nowadays children watch a lot of TV and play video games. However, some people think that activities are not good for a child's mental health. To what extent do yuo agree or disagree?
Children of ages 7-11 now spend more time watching television and/or playing video games than before. What are the effects of this on children, family and society?What are the possible solutions to this situation ?
More and more young people are watching real-life violence due to the growth of online videos on social networks. This could cause societal problems in the future. Do you agree or disagree? Give reasons for your answer.