Children from 7-11now spend more time watching television and playing video games than before. What are the effects of this on children, families and society? What are the possible solutions to this problem?
“Some people believe that the violence shown in movies and video games has a damaging effect on society. While others believe that these don’t have an influence on people’s behaviour. What is your opinion?” After reading the question, the first step would be,
some parents worried about increasing level of violence in T.V, video games and other types entertainment for children leisure. how does this affect children . how do you think problem can be tackled?
A REPORT INDICATED THAT MANY CHILDREN BETWEEN 7 AND 11 SPEND TOO MUCH TIME WATCHING TELEVISION AND / OR PLAY VIDEO GAMES. HOW DOES THE PROBLEM AFFECT THE CHILDREN? WHAT MEASURES CAN BE TAKEN TO CONTROL IT?
In order to learn the way other people in the world live,it is better to look at flim and video records than written docuemnts.To what extent do you agree or disagree?
Nowdays many people have access ti computers and a large number of children enjoy playing video games .what are the advantage and disadvantage of playing video games for children
Nowadays, children are very addiactive of watching television as well as showing videos in smartphones.Some humankind think that playing games like chess,cubic and many more are useful for children's brain whilst other argue that its harmful for juvaliane brain.In this essay,I will discuss both the viewpoints and give my opinion in the trail paragraph.
Teenagers nowadays spend too much time on playing video games. Describe the effects on teenagers, families, and society. Report the measures to solve the problem.
Many parents complain about violence promoted to their children through video games, TV programs and other medias. Why is it happening? What can be the solution for it? Give your opinion and include relevant examples.
Some people regard video games as harmless fun, or even as a useful educational tool.Others, however, believe that videos games are having an adverse effect on the people whoplay them. In your opinion, do the drawbacks of video games outweigh the benefits?
In the digital age, video games and TV consumption have increased. The same can have deleterious effects on a child's mental health. To what extent would you support this idea?
Some people believe that time spent on televiosion, video and computer games can be beneficial to children. Others believe this has a negative effects on a child. Discuss both views and give your own opinion.
Some people believe that the violence shown in movies and video games has a damaging effect on society. While others believe that these don’t have an influence on people’s behaviour. What is your opinion?
The main purpose of public librabries is to provide books and they should not waste their limited resources and space on providing expensive hi-tech media such as computer software, videos and DVDs. To what extent do you agree or disagree with this statement.
Some people believe that the time spent on television, video and computer games can be valuable for children. Others believe this may have negative effects on a child's development. Discuss both of these views and give your own opinion.
Some parents are worried about the increasing level of violence in TV, video games and other entertainment for children's leisure. How does this affect the children? How do you think this problem can be tackled
Nowadays, distance-learning programs have gained in popularity (those teaching programs that involve the use of written materials, videos, televised lessons and the Internet), but some people argue that courses can never be taken as good as those by attending a college or university in person. To what extent do you agree or disagree?
A lot of children spend time on social media surfing the internet and playing video games which hurts their studies and grades and makes them experience loneliness and health problems such as obesity. What is the reason behind this? What can the parents do to prevent it?
The pie charts depict online sales for Canadian retailers in 2005 and 2010. Overall, electronic appliances and food were the most commonly purchased items online during both years. In 2005, electronic appliances were the top-selling product, accounting for 35 percent of online sales, followed by home furnishings at 22%. Food and beverages represented 22% of the total online market, whilst video games made up the smallest share at 18 percent. However, the trend shifted by 2010. Although electronic goods still made up a significant portion of sales at 30%, they were no longer the top-selling category. Food and beverages took the lead, comprising a percentage of 32% of total sales. Video games moved into third place, accounting for 23% of online purchases, while home furnishings dropped to the lowest position, representing just 15 percent. In summary, electronics was consistently represented as a key segment of Canada's online market throughout both years.
Nowadays childrens watches a lot of TV and play video games. however, some people think that these activities are not good for a child mental health. To what extent do you agree or disagree?
Some people think that violent films and video games have negative effects on people and should be banned. Others think that they are just relaxation sources. Discuss both views and give your opinion. Give reasons for your answer and include any relevant examples from your knowledge or experience.
Public places are increasingly being monitored with video cameras in many cities which are intended to reduce crimes, however many individuals are concerned that these developments might violate their privacy rights. Do the advantages of this installed security surveillance exceed its drawback? To answer this question, this essay will evaluate whether or not this development is of more significance by discussing both positives and negatives aspects.
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the Internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former taking 22% of the global online market and the latter representing the smallest proportion at 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total sales with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furniture became the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
some people regard video games as useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
Nowadays many people have access to computers and a large number of children enjoy playing vidio games. What are the advantages and disadvantages of playing video games for children?
Video records are a better way to learn about the way other people live in the world live rather than written documents. To what extend do you agree or disagree?
Video records are better to learn about the way other people in the world lives than written documents. To what extent do you agree or disagree?
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former that took 22% of the global online market and the latter that represented the smallest proportion 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total selling with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furnitures became at the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
Some parents are worried about the increasing level of violence in TV, videos games & other types of entertainment for children’s leisure. How does this affect children? How do you think problem can be tackled?
More and more young people are watching real-life violence due to the growth of online videos on social networks. This could cause societal problems in the future. Do you agree or disagree? Give reasons for your answer.
The line chart below shows the percentage of of people in different age groups who played video games more than ten hours a week between 1984 and 2003
The use of violence in music lyrics, video games and films seen by children is causing concern in many societies. What problems may be caused by this type of violent imagery, and what steps could be taken to lessen the impact on young people?
Nowadays, distance-learning programmers have gained in popularity( those teaching programmers that involve the use of written materials, video, television and the internet), but some people argue that courses can never be taken as good as those by attending a college or university in person. To what extent do you agree or disagree?
Gone are the days when children dreamed of becoming doctors and nurses – today’s children want to become YouTubers or vloggers. According to a survey of 1,000 children aged six to 17, more than three quarters of them say they’d consider a career in online videos. (Adapted from --DELETED LINK-- children-want-YouTubers-vloggers.html) It is dangerous for kids to aspire to become a YouTube sensation. To what extent do you agree or disagree?
Do young people today make good use of their leisure time? Or do they spend too much time watching television and playing video games, instead of taking part in more productive activities? Discuss both these views and give your own opinion.
The chart below gives information about global sales of games software, CDs and DVD or video. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
Some people think visual images (like photographs and video) can tell information more accurately in a news story. Others think they are not reliable sources. Discuss both views and give your opinion.
Today children and adults from many countries play video games. Some people believe playing video games is harmful. To what extent do you agree with this opinion?
Some people believe that it is important for children not to play video games but to spend time outdoors. To what extent do you agree or disagree with this opinion?
In this present time, CCTV is widely used in public areas in many cities for crime prevention. Whereas some humankind consider this measure to be an invasion of privacy, I contend that the advantages of using video cameras surpass its disadvantages.
The table below shows the percentage of households with selected electronic goods in New Zealand in 2002 and 2020. Summarize the information by selecting and reporting the main features, and make comparisons where relevant. Electronic goods in New Zealand households % of households with 2002 2020 Washing machine 97 98 Color TV 95 99 Computer 50 78 Cell phone 20 80 Video recorder 75 60 Dishwasher 45 55 Digital camera 2 40
Some people think that schools should stop teaching students by using books, because students find them boring and that children can learn from films, TV, video games and computers instead. To what extent do you agree?
Some parents are worried about the increasing level of violence in tv, video games and other type of entertainment for children's leisure. How does this effect children? How do you think problem can be tackles?
Children nowadays are spending too much time playing video games and very little time playing sports. Why is this happening? Is this a positive or negative development?
nowadays many people have access to compters and a large number of children enjoy playing video games .what are the advantages and disadvantages of playing video games for children?
A report indicated that many children between 7 and 11 spend too much time watching tv or playing video games.How does the problem affect the hildren,their families and society?What measures can be taken to control it?
Many movies and video games contain scenes of violence. Some people believe that they should be banned, while others think they are harmless or even help people to relax. Discuss both views and give your opinion.
Some people think visual images like photographs or videos can tell information more accurately in a news story, while others think they are not reliable sources. Discuss both these views and give your own opinion. Give reasons for your answer and include any relevant examples from your own knowledge or experience.
Some people think that video games are advantageous, while others believe video games are harmful to the people who play them. Discuss both views and give your opinion.
Some people are concerned that children spend too much time on computers playing games, chatting and watching videos but all this time is actually good preparation for children, who will have to spend many hours working on computers throughout their education and their working lives. To what extent do you agree or disagree?