The table below shows the proportion of income spent on 4 common items in the UK in 1998. The proportion of income adults and children spent on 4 common items in the UK in 1998 food electronic equipment 5% 10% music videos adults 25% 14% 5% 5% 1% men 2% women 39% 10% 9% 11% 1% 5% 39% 38% 40% 0.5% 12% 18% 17% children boys girls 23% 18% 5%
Some parents are worried about the increasing level of violence in TV, video games and other entertainment for children's leisure. How does this affect the children? How do you think this problem can be tackled
In order to learn the way other people in the world live,it is better to look at flim and video records than written docuemnts.To what extent do you agree or disagree?
Some people regard video games as harmless fun, or even as a useful educational tools. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
The pie charts depict online sales for Canadian retailers in 2005 and 2010. Overall, electronic appliances and food were the most commonly purchased items online during both years. In 2005, electronic appliances were the top-selling product, accounting for 35 percent of online sales, followed by home furnishings at 22%. Food and beverages represented 22% of the total online market, whilst video games made up the smallest share at 18 percent. However, the trend shifted by 2010. Although electronic goods still made up a significant portion of sales at 30%, they were no longer the top-selling category. Food and beverages took the lead, comprising a percentage of 32% of total sales. Video games moved into third place, accounting for 23% of online purchases, while home furnishings dropped to the lowest position, representing just 15 percent. In summary, electronics was consistently represented as a key segment of Canada's online market throughout both years.
Gone are the days when children dreamed of becoming doctors and nurses – today’s children want to become YouTubers or vloggers. According to a survey of 1,000 children aged six to 17, more than three quarters of them say they’d consider a career in online videos. It is dangerous for kids to aspire to become a YouTube sensation.To what extent do you agree or disagree?
Some people regard video games as harmless fun, or even ass a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
These days many children spend a lot of time playing video games and many parents feel this is very negative. Do you agree or disagree?
In order to learn about the way other people in the world live, it is better to look at film or video records than written documents. To what extent do you agree or disagree with this idea?
Nowadays children watch a lot of Tv and play video games. however some people think that these activities are not good for a child's mental health. what extent do you agree or disagree
Gone are the days when children dreamed of becoming doctors and nurses –
today’s children want to become YouTubers or vloggers. According to a survey
of 1,000 children aged six to 17, more than three quarters of them say they’d
consider a career in online videos. (Adapted from
https://www.dailymail.co.uk/news/article-4532266/75-cent-children-want-
YouTubers-vloggers.html)
It is dangerous for kids to aspire to become a YouTube sensation.
To what extent do you agree or disagree?
The line chart below shows the percentage of of people in different age groups who played video games more than ten hours a week between 1984 and 2003
“Some people believe that the violence shown in movies and video games has a damaging effect on society. While others believe that these don’t have an influence on people’s behaviour. What is your opinion?” After reading the question, the first step would be,
Do young people today make good use of their leisure time? Or do they spend too much time watching television and playing video games, instead of taking part in more productive activities? Use your own ideas and experience and support your arguments with examples.
The uses of violence in music lyric, video games and films seen by children is causing concern in many societies. What problems may be caused by this type of violent imagery, and what steps could be taken to lessen the impact on young people?
The main purpose of public libraries is to provide books as they should not waste their limited resources and space on providing expensive high tech media , such as computer software, videos and DVD's . To what extent do you agree or disagree with this segment?
The demand for online coaching services and video courses has grown significantly in the digital age. Some now feel this method of learning is a superior option to in-person learning. To what extent do you agree or disagree with this opinion?
The main purpose of public libraries should to provide books. Public libraries should not spend their limited resources on computer software, videos. To what extent do you agree or disagree
Some parents are worried bout the increasing level if violence on TV, video games and other types of entertainment for children’s leisure. How does this affect children? How do you think problem can be tackled?
The chart below gives information about global sales of games software, CDs and DVD or video. Write a report for a university lecturer describing the information.
People today don't make good use of their time and spend too much time watching TV and playing video games instead of participating in more productive activities. Do you agree or disagree?
Many people today are worried about young children using video game. What problems might these games cause for children and society as a whole? How could these problems be reduced?
Nowadays many people have access to computers and a large number of children enjoy playing video games. What are the advantages and disadvantages of playing video games for children? (Band 8,5)
38.Some people think that games can help children to develop a wide range of skills, while others believe that video games have a negative impact on children. Discuss both these views and give your own opinion.
Scientist agree that many people eat too much chunk food and it is damaging their health. Some people think that this problem can be solved by educating people while others believe that this education will not work. Discuss both video and give your opinion.
Some people say the age of books is past. The information will be presented by videos, computers, televisons, films. Others think the book and the written words will be necessary for spread information and complete educations. Discuss both views and give your opinion.
The growth in crime among teenagers can be attributed to an increase in the use of violent video games. To what extent do you agree or disagree?
Gone are the days when children dreamed of becoming doctors and nurses – today’s children want to become YouTubers or vloggers. According to a survey of 1,000 children aged six to 17, more than three quarters of them say they’d consider a career in online videos. (Adapted from --DELETED LINK-- It is dangerous for kids to aspire to become a YouTube sensation. To what extent do you agree or disagree?
In many cities, the use of video cameras in public places is being increased in order to reduce crime, but some people believe that these measures restrict our individual freedom. Do the advantages of video surveillance outweigh the disadvantages?
The chart below gives information about global sales of games software, CDs and DVD or video. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the Internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former taking 22% of the global online market and the latter representing the smallest proportion at 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total sales with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furniture became the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
Some people say that the age of books has passes, information can be accessed via videos, computers and so on. Other people think books and written words will still be essential. Discuss both sides and give your opinion.
The main purpose of public libraries is to provide books and they do not waste their limited resources and space on providing expensive hi tech media such as computer software ,videos and dvd . to what extent do you agree or disagree with statement.
Some people believe that children should not be allowed to play video games while others believe that children should play games online. Discuss both these views and give your own opinion.
Public library should provide books and not waste their limited resources on expensive high-tech media such as software, applications, videos or DVDs. Do you agree or disagree?
Some parents are worried about the increasing level of violence in TV, videos games & other types of entertainment for children’s leisure. How does this affect children? How do you think problem can be tackled?
Many parents are unhappy with the amount of violence in video games, television programmes, and other leisure activities for children. How harmful, in your opinion, could this be to children? What could be done to solve this problem? Give reasons for your answer and include any relevant examples from your own knowledge or experience.
Nowadays children watch a lot of TV and play video games. However, some people think that activities are not good for a child's mental health. To what extent do yuo agree or disagree?
“The table shows the average length of video advertisements on the internet and the average length of time viewers spend watching them. Summarize the information by selecting and reporting the main features and make comparisons where relevant.”
Films are no longer exclusively produced by big companies. Digital technology has enabled everybody to create their own video(s) and film(s). Is it a positive or a negative development?
Gone are the days when children dreamed of becoming doctors and
nurses – today’s children want to become YouTubers or vloggers.
According to a survey of 1,000 children aged six to 17, more than three
quarters of them say they’d consider a career in online videos. (Adapted
from https://www.dailymail.co.uk/news/article-4532266/75-cent-
children-want-YouTubers-vloggers.html)
It is dangerous for kids to aspire to become a YouTube sensation.
To what extent do you agree or disagree?
Children of ages 7-11 now spend more time watching television and/or playing video games than before. What are the effects of this on children, family and society?What are the possible solutions to this situation ?
A REPORT INDICATED THAT MANY CHILDREN BETWEEN 7 AND 11 SPEND TOO MUCH TIME WATCHING TELEVISION AND / OR PLAY VIDEO GAMES. HOW DOES THE PROBLEM AFFECT THE CHILDREN, THEIR FAMILIES AND SOCIETY? WHAT MEASURES CAN BE TAKEN TO CONTROL IT?
The main purpose of public libraries is to provide books and they shouldn’t waste their limited resources and space on providing expensive hi-tech media such as computer software, videos and DVDs. To what extent do you agree or disagree with this statement?
ome people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
in many cities, the use of video cameras in public places is being increased in order to reduce crime. Many people believe that installing CCTV cameras is the best way to prevent crimes from happening. To what extent do you agree or disagree?
The table below shows the percentage of households with selected electronic goods in New Zealand in 2002 and 2020. Summarize the information by selecting and reporting the main features, and make comparisons where relevant. Electronic goods in New Zealand households % of households with 2002 2020 Washing machine 97 98 Color TV 95 99 Computer 50 78 Cell phone 20 80 Video recorder 75 60 Dishwasher 45 55 Digital camera 2 40
Some people believe that time spent on television, video and computer game can be beneficial to children. Others believe this has negative effects on a child. Discuss both views and give your own opinion. Give reasons for your answer and include any relevant examples from your opinion.
Some people think that violent films and video games have negative effects on people and should be banned. Others think that they are just relaxation sources. Discuss both sides and give your own opinion.
Some people view video games as harmful, while others believe they have positive impacts, such as enhancing educational skills. Discuss both views and give your own opinion. Give reasons for your answer and include any relevant examples from your own knowledge or experience.