Nowadays children watch a lot of TV and play video games. However, some people think that activities are not good for a child's mental health. To what extent do yuo agree or disagree?
“Public libraries should only provide books and should not waste their limited resources on expensive high-tech media such as software, videos or DVDs. Do you agree or disagree?”
Films are no longer exclusively produced by big companies. Digital technology has enabled everybody to create their own video(s) and film(s). Is it a positive or a negative development?
Some parents are worried bout the increasing level if violence on TV, video games and other types of entertainment for children’s leisure. How does this affect children? How do you think problem can be tackled?
More and more young people are watching real-life violence due to the growth of online videos on social networks. This could cause societal problems in the future. Do you agree or disagree? Give reasons for your answer.
the table shows the average lenght of video advertisements on the internet and the average lenght of time viewers spend watching them
Some people regard video games as harmless fun, or even ass a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
7.Some people think visual images (like photographs and videos) can tell information more accurately in a newsstory, while others think they cannot represent the full story. Discuss both views and give your own opinion. Write an essay with no less than 250 words.
The pie charts depict online sales for Canadian retailers in 2005 and 2010. Overall, electronic appliances and food were the most commonly purchased items online during both years. In 2005, electronic appliances were the top-selling product, accounting for 35 percent of online sales, followed by home furnishings at 22%. Food and beverages represented 22% of the total online market, whilst video games made up the smallest share at 18 percent. However, the trend shifted by 2010. Although electronic goods still made up a significant portion of sales at 30%, they were no longer the top-selling category. Food and beverages took the lead, comprising a percentage of 32% of total sales. Video games moved into third place, accounting for 23% of online purchases, while home furnishings dropped to the lowest position, representing just 15 percent. In summary, electronics was consistently represented as a key segment of Canada's online market throughout both years.
Teenagers nowadays spend too much time on playing video games. Describe the effects on teenagers, families, and society. Report the measures to solve the problem.
“Public libraries should only provide books and should not waste their limited resources on expensive high-tech media such as software, videos or DVDs. Do you agree or disagree?”
Something that is more important for children to engage in outdoor activities instead of playing video games. To what extent do you agree or disagree?
Some people think visual images (e.g. photographs videos) in a news story can accurately tell what happened. Others think it cannot tell the full news story. Discuss both and give your own opinion.
The table below shows the percentage of households with selected electronic goods in New Zealand in 2002 and 2020. Summarize the information by selecting and reporting the main features, and make comparisons where relevant. Electronic goods in New Zealand households % of households with 2002 2020 Washing machine 97 98 Color TV 95 99 Computer 50 78 Cell phone 20 80 Video recorder 75 60 Dishwasher 45 55 Digital camera 2 40
Some people believe that time spent on television, video and computer game can be beneficial to children. Others believe this has negative effects on a child. Discuss both views and give your own opinion. Give reasons for your answer and include any relevant examples from your opinion.
“Some people believe that the violence shown in movies and video games has a damaging effect on society. While others believe that these don’t have an influence on people’s behaviour. What is your opinion?” After reading the question, the first step would be,
The chart below gives information about global sales of games software, CDs and DVD or video. Write a report for a university lecturer describing the information.
In many countries an increase in crime has been blamed on violent images on television in computer and video games. Ton what extent do yo agree or disagree with this view?
Some people think that schools should stop teaching students by using books, because students find them boring and that children can learn from films, TV, video games and computers instead. To what extent do you agree?
Some people believe that it is important for children not to play video games but to spend time outdoors. To what extent do you agree or disagree with this opinion?
In order to learn about the way other people in the world live, it is better to look at film or video records than written documents. To what extent do you agree or disagree with this idea?
Public libraries should provide books and not waste their limited resources on expensive high-tech media sich as software, videos or DVDs. Do you agree or disagree?
Nowadays children watch lot of TV and play video games. However, some people think that these activities are not good for a child’s mental health. To what extent do you agree or disagree?
In order to learn the way other people in the world live,it is better to look at flim and video records than written docuemnts.To what extent do you agree or disagree?
Some think that it is more important for children to engage in outdoor activities instead of playing videogames. To what extent to you agree or disagree?
Some people believe that time spent on televiosion, video and computer games can be beneficial to children. Others believe this has a negative effects on a child. Discuss both views and give your own opinion.
In order to learn the way other people in the world live,It is better to look at film and video records than writtwn documents.To what extent do you agree or disagree?
A report indicated that many children between 7 and 11 years old watch television and/or play video game too much. How does the problem affect? What measures can be taken to control it?
This chart gives information about the number of people who play video games on a computer or device. Summarise the information by reporting the main features and making relevant comparisons. (Around 150 words)
The table shows the average length of video advertisements on the Internet and the average length of time viewers spend watching them. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
In order to learn the way other people in the world lives, it is better to look at film and video records than written documents. To what extent do you agree or disagree?
public libraries should only provide books and should not waste their limited resources on expensive high - tech media such as software , video pr DVDs. Do you agree or disagree?
The availability of entertainment such as video games on handheld devices are harmful to individual and to the socity they live in. To what extent do you agree or disagree?
The primary purpose of public libraries is to provide books, and they should not waste their limited resources and space on providing expensive hi-tech media such as computers, software, videos, and DVDs. To what extent you agree or disagree.
Some people think visual images like photographs or videos can tell information more accurately in a news story, while others think they are not reliable sources. Discuss both these views and give your own opinion. Give reasons for your answer and include any relevant examples from your own knowledge or experience.
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former that took 22% of the global online market and the latter that represented the smallest proportion 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total selling with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furnitures became at the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
The chart below gives information about global sales of games software, CDs and DVD or video. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
Many parents are unhappy with the amount of violence in video games, television programmes, and other leisure activities for children. How harmful, in your opinion, could this be to children? What could be done to solve this problem? Give reasons for your answer and include any relevant examples from your own knowledge or experience.
Some people think visual images, such as photographs and videos can most accurately inform people about a news or story. Others believe they are not reliable sources of information. Discuss both views and give your opinion.
Young people have been gradually far away from reading stories since they have access to a huge range of stories online in the form of video games or movies. To what extent do you agree or disagree with the statement?
The table below shows the proportion of income spent on 4 common items in the UK in 1998. The proportion of income adults and children spent on 4 common items in the UK in 1998 food electronic equipment 5% 10% music videos adults 25% 14% 5% 5% 1% men 2% women 39% 10% 9% 11% 1% 5% 39% 38% 40% 0.5% 12% 18% 17% children boys girls 23% 18% 5%
the table show the average length of video advertisements on the internet and average length of time viewers spend watching them summarise the information by selecting and reporting the mian features, and make comparisions where revelant.
The uses of violence in music lyric, video games and films seen by children is causing concern in many societies. What problems may be caused by this type of violent imagery, and what steps could be taken to lessen the impact on young people?
The chart illustrated data of international sales of gaming software, CDs and DVD/Video.
Some people say that playing video games is bad for children in every aspects. Others saying that playing video game have positive effects on the way children develop. Disscus both views and give your opinion.
Nowadays, many people have access to computers and a large number of children enjoy playing video games. What are the advantages and disadvantages of playing video games for children?
Nowadays, distance-learning programmers have gained in popularity( those teaching programmers that involve the use of written materials, video, television and the internet), but some people argue that courses can never be taken as good as those by attending a college or university in person. To what extent do you agree or disagree?
Some parents are worried about the increasing level of violence in tv, video games and other type of entertainment for children's leisure. How does this effect children? How do you think problem can be tackles?
Some people think visual images(like photographs, videos) can tell information more accurately in a news story, while others think they are not reliable sources. Discuss both views and give your opinion
Nowadays many people have access to computers and a large number of children enjoy playing video games. What are the advantages and disadvantages of playing video games for children? (Band 8,5)