Many movies and video games contain scenes of violence. Some people believe that they should be banned, while others think they are harmless or even help people to relax. Discuss both views and give your opinion.
Scientist agree that many people eat too much chunk food and it is damaging their health. Some people think that this problem can be solved by educating people while others believe that this education will not work. Discuss both video and give your opinion.
Nowadays, children watch a lot of TV and play video games. However, some think that these activities are not beneficial for a child's mental health. To what extent do you agree or disagree?
Recall any folk/mythical/religious short story that you might have heard/seen/read as a child and discuss what you liked most about it and how do you see it now as a distinctive social/cultural text with its own moral/ideology and how does it speak to you now.
Some people think children's spending time on TV, video and PC games is good, while others think it is bad. Discuss both views and give your own opinion.
A report indicated that many children between 7 and 11 spend too much time watching tv or playing video games.How does the problem affect the hildren,their families and society?What measures can be taken to control it?
Nowadays children watch a lot of TV and play video games. However, some people think that activities are not good for a child's mental health. To what extent do yuo agree or disagree?
Nowadays many people have access to computers and a large number of children enjoy playing video games.What are theadvantages and disadvantages of playing video games for children?
The availability of entertainment such as video games on handheld devices are harmful to individual and to the socity they live in. To what extent do you agree or disagree?
These days many people have access to computers and a large number of youngsters enjoy playing video games. Do you think the advantages of playing video games outweigh the disadvantages?
Teenagers nowadays spend too much time on playing video games. Describe the effects on teenagers, families, and society. Report the measures to solve the problem.
Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
Some people think that schools stop teaching students by using books, because students find them boring and that children can learn from films, TV, video games and computer instaed. To what extent do you agree or disagree?
some parents are worried about the increasing level of violence in TV, videos games and other types of entertainments for children's leisure. how does this affect children. How do you think the problem can be tackled?
Some people think that video games are advantageous, while others believe video games are harmful to the people who play them. Discuss both views and give your opinion.
In a war of ideas, it is people who get killed’: Does a common man suffer from a group’s ideology? Express your opinion, and support the same with reasons and examples.
Question: The table illustrates the proportion of income spent by adults and children on four common items (food, electronic equipment, music, and videos) in the UK in 1998. Summarize the key trends shown in the table. Compare the spending patterns between adults and children, as well as between men and women, boys and girls. Highlight any significant differences in spending behavior.
Video games are bad for children. Do you agree or disagree? Write a one- sided opinion essay giving reasons and examples to support your opinion.
Some people think that books should be stopped in school and that video films and computers should be used instead. To what extent do you agree?
Gone are the days when children dreamed of becoming doctors and nurses – today’s children want to become YouTubers or vloggers. According to a survey of 1,000 children aged six to 17, more than three quarters of them say they’d consider a career in online videos. (Adapted from --DELETED LINK-- YouTubers-vloggers.html) It is dangerous for kids to aspire to become a YouTube sensation. To what extent do you agree or disagree?
Public libraries should provide books and not waste their limited resources on expensive high-tech media sich as software, videos or DVDs. Do you agree or disagree?
Is reading stories from books is better than watching the television or playing video games on computers for children? Do you agree or disagree.
Gaming has become a popular e-sport and has been included in some regional and international sports events. Some people advocate this, claiming that there is almost no risk of injury with e-sports; others are worried that the increasing popularity of competitive gaming tournaments may exacerbate video game addiction among young people. Write an essay to present your opinion on this issue
New generations of video games on the internet, like Blox Fruit, make people become lazy. What are the effects? How can this be solved?
ome people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
The growth in crime among teenagers can be attributed to an increase in the use of violent video games. To what extent do you agree or disagree?
The line chart below shows the percentage of of people in different age groups who played video games more than ten hours a week between 1984 and 2003
Children of ages 7-11 now spend more time watching television and/or playing video games than before. What are the effects of this on children, family and society?What are the possible solutions to this situation ?
“Public libraries should only provide books and should not waste their limited resources on expensive high-tech media such as software, videos or DVDs. Do you agree or disagree?”
Nowadays children watch a lot of TV and play video games. However, some people think that activities are not good for a child's mental health. To what extent do yuo agree or disagree?
Video games are very popular with children. However, some parents feel that video games can have a negative impact on their children, but others believe that they may have some positive effects. How do you feel about children playing video games? Give specific reasons and examples to support your opinion.
Some parents are worried about the increasing level of violence in tv, video games and other type of entertainment for children's leisure. How does this effect children? How do you think problem can be tackles?
It is evident from the pie charts that only food&beverage and video games sectors faced any growth, whereas two left ones (home furnishings and electronics) had a moderate decrease.
Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefit
**Some people regard video games as harmless fun, or even as a useful educational tool.Others, however, believe that videos games are having an adverse effect on the people whoplay them. In your opinion, do the drawbacks of video games outweigh the benefits?**
In many countries, people watch many foreign made television programs and Internet videos. The dominance of imported entertainment is harmful to the cultures of these countries. To what extent do you agree or disagree?
nowadays children watch a lot of tv and play video games. however, some people think that it is not good for a child's mental health. to what extent do you agree or disagree with this view?
The charts below show information about the annual profits, the final stock prices and the market share of five different video game companies in 2022.
A report indicated that many children between 7 and 11 years old watch television and/or play video games too much. How does the problem affect? What measures can be taken to control it?
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the internet. During the year 2005, the most sold product was the electronics and appliance with 35% whilst the second most purchased via internet was home furnishings with 22% of totals sales. Comes after food and beverage and video games with the former that took 22% of the global online market and the latter that represented the smallest proportion of 18% Nonetheless the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total sales with 30%, but weren’t he first product to be sold. Food and beverage took the lead with a proportion of 32% from the total sales. In addition, video games came in the 3th position representing 23% of online purchases in Canada whilst home’s furniture became at the last position of sales with 15%. In general, electronics had always represented an important part of the online market in Canada.
Something that is more important for children to engage in outdoor activities instead of playing video games. To what extent do you agree or disagree?
Nowadays, young people spend much of their time watching TV and playing video games. Some people think these activities are bad for a young person's mental and physical health. Do you agree or disagree?
Children nowadays are spending too much time playing video games and very little time playing sports. Why is this happening? Is this a positive or negative development?
The pie charts illustrate the online sales for Canadian retailers in 2005 and 2010. Overall, both electronic appliances and foods were the most purchased via the Internet. During the year 2005, the most sold product was electronic appliances with 35% whilst the second most purchased via online shopping was home furnishings with 22% from all the vending. Comes after food and beverage and video games with the former taking 22% of the global online market and the latter representing the smallest proportion at 18% Nonetheless, the trend has changed 5 years after in 2010. Indeed, Electronic goods still represented an important part of the total sales with 30%, but weren’t the first product to be sold. Food and beverage took the lead with a proportion of 32% of the total sales. In addition, video games came in the 3rd position representing 23% of online purchases in Canada whilst home furniture became the last position of online bargains with 15%. In general, electronics have always represented an important part of the online market in Canada.
Gone are the days when children dreamed of becoming doctors and nurses – today’s children want to become YouTubers or vloggers. According to a survey of 1,000 children aged six to 17, more than three quarters of them say they’d consider a career in online videos. (Adapted from --DELETED LINK-- children-want-YouTubers-vloggers.html) It is dangerous for kids to aspire to become a YouTube sensation. To what extent do you agree or disagree?
Most people are worried about young children playing video games, what problems might these games cause as a whole to society and individuals? What solutions can you suggest to reduce these problems.
The main purpose of public librabries is to provide books and they should not waste their limited resources and space on providing expensive hi-tech media such as computer software, videos and DVDs. To what extent do you agree or disagree with this statement.
The chart below gives information about global sales of games software, CDs and DVD or video. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
Some people regard video games as harmless fun, or even ass a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
3. Many people today are worried about young children using video games. what problems might these games cause for children and society as a whole.? How could these problems be reduced.?