Using a computer every day can have more more negative than positive effects on young children.Do you agree or disagree?

I believe that young individuals can be adversely impacted by spending too much time on computers daily which is making them socially isolated and disrespectful towards others .
Although
I believe there are some positives
however
negatives are more severe .
First
,the primary concern is the computing activities that tempt children.To illustrate ,there are a couple of video games that tend to be highly intense and rather violent for tender-aged people.The gaming platforms are designed like
this
so the player can claim himself as a hero ,and it is lethal that too much exposure to electronic games can enforce children not only to be self-centric but
also
aggressive towards others .
This
can sometimes be a reason for jeopardizing their own lives too.
For instance
,gaming apps like PUBG instigate youngsters to be socially isolated as well as commit suicide .
Therefore
,lucrative technological gadgets are a grappling issue these days.
Additionally
, even when the young generation uses cutting-edge technology for communication purposes ,
such
as getting information and chatting with acquaintances and kith-and-kin,nothing can be substituted for human interaction.To explain it
further
,if we had prioritized human interaction over artificial intelligence,we would have been socially more fit.
Although
,techies have made our journey easier ,sharing non-virtual experiences is integral to a child's cognitive development.
That is
why ,to fortify the social bond between younger and elder people, the American government has recently launched an initiative to say hello.Overall,technology cannot be cordial like humans as cannot be expressive like them.
Nevertheless
,the apparent benefits of computers are admittedly immense in every sphere of life as technical know-how would keep them updated in the constantly changing world.Without being technically rich ,they cannot ameliorate
further
.
For example
,in order to nail down the top spot both in the office and university,one must know Microsoft office. I agree it makes them deadly and makes them socially isolated despite its contribution.
Hence
there are more negatives than positives.
However
,accepting
this
reality ,they should only take the positive aspects in which parents play a positive role.
Submitted by ahmedtanu2011 on

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Include an introduction and conclusion

A conclusion is essential for IELTS writing task 2. It is more important than most people realise. You will be penalised for missing a conclusion in your IELTS essay.

The easiest paragraph to write in an essay is the conclusion paragraph. This is because the paragraph mostly contains information that has already been presented in the essay – it is just the repetition of some information written in the introduction paragraph and supporting paragraphs.

The conclusion paragraph only has 3 sentences:

  • Summary
  • Restatement of thesis
  • Prediction or recommendation

Example:

To summarize, a robotic teacher does not have the necessary disciple to properly give instructions to students and actually works to retard the ability of a student to comprehend new lessons. Therefore, it is clear that the idea of running a classroom completely by a machine cannot be supported. After thorough analysis on this subject, it is predicted that the adverse effects of the debate over technology-driven teaching will always be greater than the positive effects, and because of this, classroom teachers will never be substituted for technology.

Start your conclusion with a linking phrase. Here are some examples:

  • In conclusion
  • To conclude
  • To summarize
  • Finally
  • In a nutshell
  • In general

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Topic Vocabulary:
  • Screen time
  • Sedentary lifestyle
  • Physical inactivity
  • Cognitive development
  • Internet addiction
  • Cyberbullying
  • Inappropriate content
  • Digital literacy
  • Virtual learning environments
  • Parental controls
  • Moderation
  • Online safety
  • Tech-savvy
  • E-learning
  • Information technology
  • Eye strain
  • Social skills
  • Multitasking
  • Interactive education
  • Health repercussions
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