Using a computer every day can have more negative than positive effects on your children. Do you agree or disagree? Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Computers are very popular amongst the other technological devices because of its wide variety of
use
Suggestion
uses
.
Although
there are many who believes that daily use of laptops creates more negative results rather than beneficial outcomes. I agree with the argument and why it is like that it has described in following paragraphs.
Fristly
Suggestion
Firstly
, everyone
are using
Suggestion
is using
computers for their work or studies because all the materials are accessible in that tool.
That is
the main reason people find
this
machine is very cool and compact which does all the necessary functions. At the same time, there are many other things included in
that
Accept comma addition
that, such
such
as games which can impact the result of the children.
For instance
, some children
has
Suggestion
have
a
habbit
an established custom
habit
of always working on laptops and in their free time they
plays
Suggestion
play
games which
ultimately affects
Suggestion
ultimately affect
their
acedemic
associated with academia or an academy
academic
performance. Another reason is that nowadays many video games and online group games are available which can be played from
different place
Suggestion
different places
a different place
. So people
does not have
Suggestion
do not have
to get
to gether
in contact with each other or in proximity
together
at one place.
However
, it has
very bad influence
Suggestion
a very bad influence
which affects physical and mental health of the students.
Ultimately it
Accept comma addition
Ultimately, it
results in poor performance at work or at school.
For example
, Newly innovated game "Pubji" has decreased overall 30% performance of student compare to
previous year
Suggestion
previous years
the previous year
. High tech machines are one of the big reasons for poor studies. To conclude,
computer
Suggestion
the computer
a computer
makes so much different in work industry and it
also
helps to make things
accurately but
Suggestion
accurate, but
accurate but
excessive use as well as unnecessary stuff can create
negative result
Suggestion
negative results
a negative result
on younger generations.
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Include an introduction and conclusion

A conclusion is essential for IELTS writing task 2. It is more important than most people realise. You will be penalised for missing a conclusion in your IELTS essay.

The easiest paragraph to write in an essay is the conclusion paragraph. This is because the paragraph mostly contains information that has already been presented in the essay – it is just the repetition of some information written in the introduction paragraph and supporting paragraphs.

The conclusion paragraph only has 3 sentences:

  • Summary
  • Restatement of thesis
  • Prediction or recommendation

Example:

To summarize, a robotic teacher does not have the necessary disciple to properly give instructions to students and actually works to retard the ability of a student to comprehend new lessons. Therefore, it is clear that the idea of running a classroom completely by a machine cannot be supported. After thorough analysis on this subject, it is predicted that the adverse effects of the debate over technology-driven teaching will always be greater than the positive effects, and because of this, classroom teachers will never be substituted for technology.

Start your conclusion with a linking phrase. Here are some examples:

  • In conclusion
  • To conclude
  • To summarize
  • Finally
  • In a nutshell
  • In general

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Topic Vocabulary:
  • Screen time
  • Sedentary lifestyle
  • Physical inactivity
  • Cognitive development
  • Internet addiction
  • Cyberbullying
  • Inappropriate content
  • Digital literacy
  • Virtual learning environments
  • Parental controls
  • Moderation
  • Online safety
  • Tech-savvy
  • E-learning
  • Information technology
  • Eye strain
  • Social skills
  • Multitasking
  • Interactive education
  • Health repercussions
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