The pie chart compares the information on the age of players, types of games they like, and the gender of players of electronic gamers in South Korea in the year 200.
The given graphs depict the age structure of electronic games players, their gender distribution, and the proportion of different genres of prevalent games sold in the year 2003 in South Korea.
Three given pie charts illustrate the categories about the popularity of electronic games in different ages in Korean's gender distribution as well as the proportion of many kinds of top-selling games in South Korean dur