The graphs below show information about electronic games in South Korea in 2003.
The given graphs depict the age structure of electronic
Use synonyms
games
Change the noun form
game
players
, their gender distribution, and the proportion of different genres of prevalent Use synonyms
games
sold in the year 2003 in South Korea.
From an Use synonyms
overall
perspective, it is immediately evident that males aged 18 to 35 were the most likely Linking Words
players
of electronic Use synonyms
games
throughout the year. Use synonyms
Furthermore
, action Linking Words
games
reign supreme among Korean Use synonyms
players
.
As can be seen from the first chart, the highest ratio of electronic Use synonyms
Use synonyms
games
Change the noun form
game
players
belonged to people falling into Use synonyms
18
to 35 age group (42%). Meanwhile, the percentage of Correct article usage
the 18
players
aged under 18 was 12% higher than that of users from the oldest group, with 35% for the former.
Use synonyms
According to
the Linking Words
second
chart, the share of male Linking Words
players
far outweighed that of female counterparts, 72% compares to 27%.
The Use synonyms
third
graph illustrates that action Linking Words
games
took the lead, accounting for 42% of the total survey electronic Use synonyms
games
sold in Korea, followed by sports (21%) and racing (17%). Both role-play and education hold the bottom position at 7% each.Use synonyms
Submitted by Andy on
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Vocabulary: Replace the words games, players with synonyms.
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Vocabulary: The word "chart" was used 2 times.
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Vocabulary: The word "graphs" was used 2 times.
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Vocabulary: Use several vocabularies to present the data in the second paragraph.
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