The graph below shows the information about electronic games in South Korean in 2003.

The graph below shows the information about electronic games in South Korean in 2003.
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The pie chart compares the information on the age of
players
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,
types
Correct article usage
the types
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of
games
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they like, and the gender of
players
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of electronic gamers in South Korea in the year 200. It is clear, that the highest age
percentage
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of electronic gamers was 18 and
also
Linking Words
most were male
players
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. It is
also
Linking Words
clear, that the
games
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related to action had the highest
percentage
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in South Korea in 2003. In 2003, electronic
games
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who were 18 years old were highest at 39%,
furthermore
Linking Words
the lowest age
percentage
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was 26% who were 36 years old in Japan.
According to
Linking Words
the second chart, the share of male
players
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far outweighed that of female counterparts, 72%
compares
Wrong verb form
compared
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to 27%.
Apart from
Linking Words
this
Linking Words
,
action type
Add a hyphen
action-type
show examples
games
Use synonyms
were
most
Correct article usage
the most
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liked
games
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at a
percentage
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of 43%,followed by
second
Correct article usage
the second
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and third highest
games
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liked by Korean people
were
Unnecessary verb
apply
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Sports and Racing at 20% and 17% respectively.
By
Linking Words
contrast
Add a comma
,contrast
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the lowest
percentage
Use synonyms
of liked
games
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by people of South Korea were Others, which accounted
to
Change preposition
for
show examples
6% in 2003.
Submitted by PONKAJ DEY on

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Sentences: Add more complex sentences.
Linking words: Don't use the same linking words: "also".
Vocabulary: Replace the words players, games, percentage with synonyms.
Vocabulary: Rephrase the word "information" in your introduction.
Vocabulary: Only 4 basic words for charts were used.
Vocabulary: The word "chart" was used 2 times.
Vocabulary: The word "compares" was used 2 times.
Vocabulary: The word "percentage" was used 5 times.
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