The availability of entertainment such as electronic games on portable devices is harmful to individuals and the society they live in. Do you agree or disagree?

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Nowadays, electronic
games
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on portable gadgets are increasingly popular with residents and it is believed that
this
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kind of entertainment is harmful to people and the society they live in. I totally disagree with
this
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opinion due to some reasons I mentioned below. On the one hand, video
games
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can bring some considerable benefits for players. The
first
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notable advantage is that they are an incredible way for labourers to relax after hard-working hours. The reason lies in the fact that
this
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mean of entertainment is one of the most effective methods for players to blow off some steam.
Therefore
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, there were a vast number of companies putting plenty of gaming portable devices in their office to help their employee to recharge the battery.
In addition
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,
this
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type of relaxation
also
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is a mentionable source of knowledge for individuals. An example can be seen in
Vietnam
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, where many students spend a lot of hours playing DOTA a game having an American context, these students could absorb information about American history and improve their English.
On the other hand
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, electronic
games
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on portable gadgets
also
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bring about some demerits for society.
Firstly
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, they are a wonderful source of income for the national economy, which is because, in
this
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time when the COVID 19 problem is still not entirely tackled, many industries have to witness a bad development, but the gaming industry is an exception. Specifically, in many regions having the lockdown, the citizens there can spend a bigger figure for time playing videos
games
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, which leads to a wonderful improvement of gaming companies' profits.
Moreover
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,
this
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kind of relaxation
also
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is a practical way for countries to introduce their culture to other foreign nations.
For example
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,
Vietnam
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has a game called 7554 which is about the
Vietnam
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wars having a great success in the market
last
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year.
This
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game actually allowed
this
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country's natural landscapes and culture to be known by players over the world,
therefore
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Vietnam
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saw a sharp increase in the development of national tourism. In a nutshell, it is true that video
games
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may create both positive and negative impacts on citizens and society.
However
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, I am of the opinion that we can gain a lot of significant benefits from
this
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kind of entertainment as long as we are fully aware of the potential threats.
Submitted by DrWho on

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Word Count

IELTS says that you should write a minimum of 250 words in writing task 2. If you go under word count you will lose marks in task response.

A very long essay will not give you a higher band score.

Aim for between 260 to 290 words in writing task 2. This will ensure a concise essay and will be realistic in terms of time management. You have only 40 minutes to write the essay and you need around 10 minutes of planning time, so you will not be able to write a long essay in 30 minutes.

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Topic Vocabulary:
  • detrimental
  • adverse
  • excessive
  • physical and mental health issues
  • dependency
  • hinder
  • social skills development
  • academic performance
  • productivity
  • real-life experiences
  • social interactions
  • addiction
  • gambling
  • harmful behaviors
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