Nowadays, more and more children play computer games. Why do you think this is the case? Is it a positive or negative development?

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In the past decade, the popularity of
video
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games
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has been increasing at a high pace. More and more youngsters spend most of their time playing computer
games
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instead
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of studying and being engaged in sports activities. There are several reasons for that trend, and, in my opinion, it is a negative process that can cause serious harm to particular people and society in general.
Firstly
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, there are quite obvious reasons for developing the situation in that way.
Video
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games
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themselves are more interesting and entertaining than other
games
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, like board
games
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. They attract the attention of more and more children all over the globe, due to their variety of genres, ability to play online with other people, colourfulness, and realism.
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last
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word ‘realism’ contains another important cause for the rising popularity of computer
games
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- their capability to substitute real life. Morden
video
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games
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provide their users with a simple environment where they can achieve results faster, easier, and in a more predictable way, without any consequences if they did something wrong.
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, forcing more young men to choose
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substitute for real life. I think that
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ongoing trend has definitely a negative and detrimental effect.
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of all, pupils, while playing, lose essential time that they could spend on their education and development,
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decreasing their chances to get a well-paid job and reach a high social and financial level in the future.
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, spending most of their time playing is harmful to their mental health. According to research conducted
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year, schoolchildren who spend more than 3 hours a day playing
games
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have weaker concentration, attentiveness, and
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lower academic performance in general, than their peers who play less. To conclude,
video
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games
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have become realistic and simple alternatives to the real world, which boosts their widespread all over the world. And I am sure, that it is a harmful and not positive way of developing the young generation.
Submitted by rioumine.a on

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