the bar graph shows the global sales in billions of dollars of different types of digital games between 2000 and 2006

the bar graph shows the global sales in billions of dollars of different types of digital games between 2000 and 2006
The bar chart illustrates the international turnover of 4 types of
games
from 2000 to 2006.
Overall
, there was an increase in the total number of sales of handheld
games
, online
games
and mobile phone
games
,
while
a gradual decline can be seen in the figure for console
games
.
In addition
, handheld
games
were by far the most popular
games
over the
period
shown. The amount of money spent on handheld
games
by international people started at just under 12
billion
dollars, after which it saw a significant rise to almost 18
billion
over the
period
of 6 years. Similar changes, but to a greater extent, can be seen in the figure for online
games
, which increased constantly from about 1
billion
in 2000 to around 9
billion
in 2006. Approximately 6
billion
dollars was made by selling console
games
, with a steady drop to nearly 3%
at the end
of the
period
.
Conversely
, the figure for mobile phone
games
experienced a subsequent growth throughout the
period
, before ending at just under 6
billion
.
Submitted by dangvinhphu97 on

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Vocabulary: Replace the words games, period, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "figure" was used 3 times.
Vocabulary: The word "increase" was used 2 times.
Vocabulary: The word "just under" was used 2 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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