the bar graph shows the global sales in billions of dollars of different types of digital games between 2000 and 2006

the bar graph shows the global sales in billions of dollars of different types of digital games between 2000 and 2006
IELTS Writing Task Chart for the bar graph shows the global sales in billions of dollars of different types of digital games between 2000 and 2006
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The bar chart illustrates the international turnover of 4 types of
games
Use synonyms
from 2000 to 2006.
Overall
Linking Words
, there was an increase in the total number of sales of handheld
games
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, online
games
Use synonyms
and mobile phone
games
Use synonyms
,
while
Linking Words
a gradual decline can be seen in the figure for console
games
Use synonyms
.
In addition
Linking Words
, handheld
games
Use synonyms
were by far the most popular
games
Use synonyms
over the
period
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shown. The amount of money spent on handheld
games
Use synonyms
by international people started at just under 12
billion
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dollars, after which it saw a significant rise to almost 18
billion
Use synonyms
over the
period
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of 6 years. Similar changes, but to a greater extent, can be seen in the figure for online
games
Use synonyms
, which increased constantly from about 1
billion
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in 2000 to around 9
billion
Use synonyms
in 2006. Approximately 6
billion
Use synonyms
dollars was made by selling console
games
Use synonyms
, with a steady drop to nearly 3%
at the end
Linking Words
of the
period
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.
Conversely
Linking Words
, the figure for mobile phone
games
Use synonyms
experienced a subsequent growth throughout the
period
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, before ending at just under 6
billion
Use synonyms
.

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Vocabulary: Replace the words games, period, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "figure" was used 3 times.
Vocabulary: The word "increase" was used 2 times.
Vocabulary: The word "just under" was used 2 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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