Some people believe that time spent on televiosion, video and computer games can be beneficial to children. Others believe this has a negative effects on a child. Discuss both views and give your own opinion.

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Contemporarily, with the aid of modern technologies, there are many
people
who believe by spending
time
on visual artificial entertainment will bring more benefit to youth
people
,
while
some other
people
have the opposite value. In my opinion,
children
should interact with their friends
instead
of relying too much on technology.
To begin
with, we considered two positive impacts for
children
watching and playing video
games
.
Firstly
,
this
activity will improve their creativity in terms of problem-solving skills.
For example
, playing adventure
games
like
mario
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Mario
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bross
Correct your spelling
bros
,
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apply
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encourages youth
people
to evade the enemy and make some alternate possible moves to reach the base. Indirectly
this
experience will be used in real-life situations, so the
children
become more resilient to face the problems. Not only enlarging creativity but
also
practicing
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practising
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good teamwork, playing
games
, especially with two tag teams will elevate our
children
's capability to become sharper. Those kinds of abilities will bring useful effects for our
children
to face real problems.
On the other hand
, some
people
believe that frequently playing video
games
, will bring addiction habit to playing continuously and make
people
become lazy.
Instead
of using their
time
for studying,
while
the young generation has acknowledged
games
, they prefer to spend their
time
on them. It will affect their habit and following the consequences, the majority of
children
will get bad marks on their exams. Not only reduce the capability of our
children
but
also
will worsen their eye's health because they spent the whole day on the screen. In the long-term approach, neither playing
games
nor watching videos will bring more drawbacks to a child's life. In conclusion, artificial visual entertainment brings both positive and negative ways, and
children
should spend their
time
doing other physical activities.
Submitted by prisetiawan on

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Topic Vocabulary:
  • cognitive development
  • hand-eye coordination
  • technological proficiency
  • media consumption
  • violence and aggression
  • sedentary lifestyle
  • social interaction
  • virtual worlds
  • educational games
  • screen addiction
  • parental control
  • content curation
  • physical activity
  • time management
  • consumer habits
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