The bar chart illustrates the global
sales
of four different types of digital Use synonyms
games
, namely mobile Use synonyms
phone
Use synonyms
games
, online Use synonyms
games
, console Use synonyms
games
, and handheld Use synonyms
games
, between 2000 and 2006.
Use synonyms
Overall
, handheld Linking Words
games
consistently generated the highest Use synonyms
sales
, showing steady growth throughout the period. Use synonyms
In contrast
, Linking Words
sales
of console Use synonyms
games
declined. Meanwhile, online and mobile Use synonyms
phone
Use synonyms
games
emerged after 2001 and experienced significant increases in Use synonyms
sales
.
In 2000, only handheld and console Use synonyms
games
were available. Handheld Use synonyms
games
accounted for around 11 Use synonyms
billion
Use synonyms
USD
in Use synonyms
sales
and continued to rise gradually, reaching almost 18 Use synonyms
billion
Use synonyms
USD
by 2006. Console Use synonyms
games
, Use synonyms
on the other hand
, began at about 6 Linking Words
billion
Use synonyms
USD
and showed a continuous decline, falling to approximately 3 Use synonyms
billion
Use synonyms
USD
Use synonyms
at the end
of the period.
Online and mobile Linking Words
phone
Use synonyms
games
entered the market later but expanded rapidly. Online Use synonyms
games
first appeared in 2001 with minimal Use synonyms
sales
of around 0.5 Use synonyms
billion
Use synonyms
USD
. Their popularity grew sharply, surpassing mobile Use synonyms
games
in 2006 with Use synonyms
sales
of nearly 9 Use synonyms
billion
Use synonyms
USD
. Mobile Use synonyms
phone
Use synonyms
games
, introduced in 2002, Use synonyms
initially
matched online Linking Words
games
at about 1 Use synonyms
billion
Use synonyms
USD
and climbed steadily to approximately 7 Use synonyms
billion
Use synonyms
USD
by 2006.Use synonyms