The chart below gives information about global sales of games software, CDs and DVD or video. Write a report for a university lecturer describing the information.

The chart below gives information about global sales of games software, CDs and DVD or video. Write a report for a university lecturer describing the information.
IELTS Writing Task Chart for The chart below gives information about global sales of games software, CDs and DVD or video. Write a report for a university lecturer describing the information.
The bar chart compares the income generated from selling CDs, DVDs and game software from 2000 to 2003. The amount of sales is given in
billion
Use synonyms
dollars.
Overall
Linking Words
,
while
Linking Words
the sales of game software and DVD videos produced more revenues throughout the years, the figure for CDs demonstrated a stable decline.
Conversely
Linking Words
, purchases of CDs were still considerably higher compared to other entertainment media, with the figure for selling video games being consistently low across the given period. Looking more closely, approximately 35
billion
Use synonyms
dollars were generated by retailing compact discs in 2000, reporting the highest portion during all reported years.
However
Linking Words
, its amount had exhibited a constant decrease by reaching just above 30
billion
Use synonyms
in 2003.
In contrast
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, there was a moderate growth of consumer spending on game software and DVDs. The data accounted for nearly 15 and 20
billion
Use synonyms
in 2000 (computer games and digital disks, respectively) to roughly 19 and 31
billion
Use synonyms
in 2003.

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Vocabulary: Replace the words billion with synonyms.
Vocabulary: The word "figure" was used 2 times.
Vocabulary: The word "compares" was used 2 times.
Vocabulary: The word "figure" was used 2 times.
Vocabulary: The word "give" was used 2 times.
Vocabulary: The word "amount" was used 2 times.
Topic Vocabulary:
  • trends
  • global sales
  • media types
  • software
  • significant increase
  • decline
  • popularity
  • consumer preferences
  • technological advancements
  • peak sales
  • growth rates
  • fluctuations
  • digital technology
  • traditional media
  • digital downloads
  • streaming services
  • consumer habits
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