Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?

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One of the most conspicuous trends in today's world is teenagers playing video games
instead
of playing in the outdoors. Many parents are worried with the decline in daily exercise and cognitive skills. As
such
, there are both merits and demerits for
this
trend,
this
essay will explain the drawbacks of
this
development and explain them in detail.
Firstly
, students have a lot of leisure time and playing interactive computer games can kill the boredom.
In addition
, youngsters have the tendency to accept the challenge and break personal records and
this
is the major reason for virtual gaming addiction.
For instance
, a recent survey suggests that to gain instant fame and easy money console games is the easiest option available. Needless to say, to challenge opponents and to create personal records without physical stain are the reasons for gaming addiction.
Secondly
, there are some pitfalls that can overwhelm the potential benefits of
this
trend. Most of the parent's are worried about their children's decline in daily physical activities and social cognitive abilities.
Moreover
, virtual
reality
has been taken over by augmented
reality
and every individual, enjoys the virtual gaming more interactive compared to the physical games.
For example
, console games like Xbox and PlayStation increasing in demand after introducing virtual games.
Hence
, young students are more attracted to console games and enjoy the creativity of designing their own games and rules. In conclusion, one can clearly understand that innovations in gaming have gone from
reality
to Virtuality and
this
leads to decline in socializing skills in peer school goers.
Finally
, the role of virtual
reality
is too dire to ignore in
this
trend.
Submitted by tummala143 on

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Topic Vocabulary:
  • allure
  • captivate
  • supervise
  • accessible
  • scarcity
  • safer alternative
  • peer pressure
  • educational tools
  • cognitive skills
  • implications
  • obesity
  • poor posture
  • hand-eye coordination
  • problem-solving abilities
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