Leisure is a growing industry, but people no longer entertain themselves as much as they used to because the use of modern technology has made them less creative. Do you agree or disagree?

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The entertainment industry is increasingly becoming popular around the world and usage of new
technology
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in
this
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field has changed it a lot. I do not agree with the argument that the use of
technology
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will reduce the creativity of the people. I will prove my stand with valid arguments in
this
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essay.
First
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and foremost, people are becoming more creative by applying
technology
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in a leisure industry like cinema. They can put their ideas and imagination in movies through different software and devices. To illustrate, the famous Hollywood movie “Avtar” depicts the creative thinking of the writer which cannot be executed without the use of new
technology
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.
Hence
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, application of new types of software, web designing, and graphics helps us to become more creative and execute our creative ideas more efficiently.
In addition
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to
this
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, theme parks, kids game zones, and art galleries are using different tech-related equipment and devices to enhance the creative ability of the youth. There are various art galleries which conduct digital painting events for visitors to showcase and discover their creative talent. Kids
zones
Suggestion
zone
are converting games and sports into a
digitalized
put into digital form, as for use in a computer
digitized
digitalised
form which
otherwise
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required rare and expensive equipment. These games can be played on a computer desktop to learn and enhance creativity among children which was not possible before. According to research conducted by Harvard university due to the availability of technologically innovative games in various parks, children are now familiar with a lot more games than in the past. So, it helps to increase the learning and creative ability of children. In conclusion, after analysing the
situation it
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situation, it
is not hard to see that
application
Suggestion
the application
of
technology
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in the leisure industry has enhanced the creativity and artistic ability among people around the world.
Submitted by Urinov Inom on

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  • Paragraph 1 - Introduction
    • Sentence 1 - Background statement
    • Sentence 2 - Detailed background statement
    • Sentence 3 - Thesis
    • Sentence 4 - Outline sentence
  • Paragraph 2 - First supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 3 - Second supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 4 - Conclusion
    • Sentence 1 - Summary
    • Sentence 2 - Restatement of thesis
    • Sentence 3 - Prediction or recommendation

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Topic Vocabulary:
  • passive consumption
  • instant gratification
  • creative content creation
  • problem-solving skills
  • streaming services
  • social media platforms
  • online tutorials
  • enhancing creativity
  • digital age
  • technological advancements
  • cognitive skills
  • innovation
  • interactive platforms
  • virtual reality
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