Some people feel that playing computer games has a negative impact on children's health and social skills. Others say that it can have a positive impact on their lives. Discuss both these views

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Few people have an understanding that playing
computer
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simulated
games
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has chaotic repercussions on
children
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,
such
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as bad health and poor social contact, while others comment on the positive improvement of technical and communication skills in kids. On one hand , there are favourable impacts
to
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on
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child's
Correct article usage
a child's
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life. Especially , from a parents perspective ,
children
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are occupied with entertainment under secured monitoring.
This
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will prohibit them from exposing to outdoor threats ,
such
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as accidents and crimes.
Additionally
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, these young players will be trained automatically to handle computers and other complexed
equipments
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equipment
types of equipment
pieces of equipment
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.
This
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will create an effective impact on their future profession.
Finally
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, their linguistic skills
also
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may advance due to interactions with simulators.
For example
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, most
computer
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games
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are in English , so they learn to think and communicate faster when playing online
games
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.
On the other hand
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, there are serious medical adversaries recorded with the use of graphical play stations. The main reason is
because
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that
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,
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apply
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computer
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games
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are addictive and require continuous focus . So , break-free playing may damage the vision and brain tissue .
As a result
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, youngsters have to wear earing and vision aids.
Furthermore
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, Simulated
games
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may prohibit outdoor activities .
Consequently
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, diabetes and obesity may infect teenagers. There are
also
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some issues related to the social life of
children
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. To elaborate
further
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, too much involvement in virtual reality may increase introverted behaviour . which will lead to depression and anxiety . On top of that , most virtual
games
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encourage cold-blooded violence .
This
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will directly impact the manners of
children
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and
exposing
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expose
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them to socially unacceptable malpractice
such
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as pornography , theft and murder. In conclusion , there are notable benefits of virtual
games
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, along with disadvantages .
However
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,
its
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it's
it is
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clear that the negatives outweigh the positive impacts .
Hence
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, based on the accelerating health and community issues , we should mitigate addictive behaviours in
computer
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games
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.
Submitted by elmorajamani on

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Topic Vocabulary:
  • negative impact
  • physical health
  • obesity
  • eye strain
  • repetitive strain injuries
  • social skills
  • virtual worlds
  • face-to-face interactions
  • cognitive skills
  • problem-solving
  • strategic thinking
  • hand-eye coordination
  • educational tools
  • engaging
  • multiplayer
  • online gaming communities
  • relieve stress
  • entertainment
  • moderation
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