computers are becoming an essential part of school lessons. discuss the advantages and disadvantages and give your own opinion

There is no scepticism that
computers
play a vital role in our life. In recent times
computers
are becoming an important part of academic education. I will elucidate both merits and demerits in the upcoming paragraphs. There are numerous advantages why
computers
now becoming a significant role in the school. The primary advantage is students learn more about new
automation
. To elaborate if the academy provides education through the internet
then
the learner learns more about
automation
. For ,example In the previous year England did one
study
on students they collect data from two types of
schools
firstly
digital
schools
and
second
from traditional
schools
and the research shows that students who learn from digital
schools
have more insight into telecommunication rather than a traditional school.
Thus
if a student learns from the computer it enhances their insight about
automation
and
also
their
study
.
However
, on the other ,hand there
also
have some disadvantages to excess
use
of systems. The
first
and foremost drawback is it is an effect on users' health and eyesight. To illustrate if a person uses pc for longer hours
then
they may have some health problems.
Moreover
, obesity and blood pressure are the most common diseases resulting from the extra
use
of workstations. A few years ago, the USA did a
study
about the excess
use
of technology and they show the internet's effect on people's minds and
also
eyesight.
Thus
, learners
use
computers
only for
study
purposes not for wasting a time on social media and other think and
use
anti-glass goggles to protect their eyes. To conclude,
automation
has its pros and cons. Children learning through PC gain knowledge about technology whereas, it is the effect on their eyesight and mind.
Submitted by Parminder Singh on

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Topic Vocabulary:
  • Edutainment
  • Multimedia resources
  • E-learning platforms
  • Digital literacy
  • Cyberbullying
  • Ergonomic hazards
  • Cognitive overload
  • Technological proficiency
  • Blended learning environments
  • Instructional technology
  • Adaptive software
  • Screen time management
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