An increasing trend nowadays is for young adults to play computer games. Some people say this is a negative development. Discuss and give your opinion.

A great number of people advocate that the fact of young adults playing computer
games
is a negative improvement which is an increasing trend day by day and I partly agree with the idea. In
this
essay,I will argue the idea and explain my point of view about it.
Firstly
, there is no doubt that
,
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apply
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playing video
games
on computers is a climbing trend among younger adults and a vast quantity of players suggest that, they are finding it very therapeutic in order to reduce their stress level or they are using
this
as a distraction method in their daily life.
Furthermore
, there are some positive aspects of these
games
such
as meeting new people through shared interests in computer
games
.
Thus
the players
also
find some new friends in their relation to
games
.
In addition
to that, earning money from online
games
is possible and there are so many people who make their living
this
way.
Secondly
,
however
, playing video
games
on computers on an addiction level would be harmful to the player in a variety of ways.
For instance
, if a player plays
games
during work hours, the employers would fire the player for being irresponsible or playing video
games
constantly would damage the player’s social relations
as a result
.
Moreover
, the high level of attention which is given by young adults to these computer
games
,
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keeps the players in a sitting position when they are playing in order to concentrate on the screen.
Therefore
, sitting for long hours without movement on the body would create some health issues
such
as bone or muscle pains or impairment which might happen to the body posture and because of these reasons I partly agree that, it is a negative development. To sum up, even if there are unavoidable facts about
this
subject as negatives which I agree with 50%, there are some positive aspects about
this
subject too, which I agree with 50%. Finding the accurate balance between
games
and real life would be efficient according to me.
Submitted by ecemanginn on

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Topic Vocabulary:
  • Addiction
  • Neglect
  • Academic responsibilities
  • Social interactions
  • Physical health
  • Obesity
  • Poor posture
  • Repetitive strain injuries
  • Prolonged periods of inactivity
  • Improper ergonomics
  • Desensitize
  • Real-world violence
  • Aggressive thoughts
  • Cognitive skills
  • Problem-solving
  • Strategic planning
  • Quick decision-making
  • Transferable skills
  • Educational settings
  • Professional settings
  • Social activity
  • Multiplayer games
  • Teamwork
  • Cooperation
  • Communication skills
  • Friendships
  • Escapism
  • Stress relief
  • Unwind
  • Relax
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