An increasing trend nowadays is for young adults to play computer games. Some people say this is a negative development. Discuss and give your opinion.
A great number of people advocate that the fact of young adults playing computer
games
is a negative improvement which is an increasing trend day by day and I partly agree with the idea. In this
essay,I will argue the idea and explain my point of view about it.
Firstly
, there is no doubt that,
playing video Remove the comma
apply
games
on computers is a climbing trend among younger adults and a vast quantity of players suggest that, they are finding it very therapeutic in order to reduce their stress level or they are using this
as a distraction method in their daily life. Furthermore
, there are some positive aspects of these games
such
as meeting new people through shared interests in computer games
. Thus
the players also
find some new friends in their relation to games
. In addition
to that, earning money from online games
is possible and there are so many people who make their living this
way.
Secondly
, however
, playing video games
on computers on an addiction level would be harmful to the player in a variety of ways. For instance
, if a player plays games
during work hours, the employers would fire the player for being irresponsible or playing video games
constantly would damage the player’s social relations as a result
. Moreover
, the high level of attention which is given by young adults to these computer games
,
keeps the players in a sitting position when they are playing in order to concentrate on the screen. Remove the comma
apply
Therefore
, sitting for long hours without movement on the body would create some health issues such
as bone or muscle pains or impairment which might happen to the body posture and because of these reasons I partly agree that, it is a negative development.
To sum up, even if there are unavoidable facts about this
subject as negatives which I agree with 50%, there are some positive aspects about this
subject too, which I agree with 50%. Finding the accurate balance between games
and real life would be efficient according to me.Submitted by ecemanginn on
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