An increasing trend nowadays is for young adults to play computer games. Some people say this is a negative development. Discuss and give your opinion.

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A great number of people advocate that the fact of young adults playing computer
games
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is a negative improvement which is an increasing trend day by day and I partly agree with the idea. In
this
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essay,I will argue the idea and explain my point of view about it.
Firstly
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, there is no doubt that
,
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apply
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playing video
games
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on computers is a climbing trend among younger adults and a vast quantity of players suggest that, they are finding it very therapeutic in order to reduce their stress level or they are using
this
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as a distraction method in their daily life.
Furthermore
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, there are some positive aspects of these
games
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such
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as meeting new people through shared interests in computer
games
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.
Thus
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the players
also
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find some new friends in their relation to
games
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.
In addition
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to that, earning money from online
games
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is possible and there are so many people who make their living
this
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way.
Secondly
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,
however
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, playing video
games
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on computers on an addiction level would be harmful to the player in a variety of ways.
For instance
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, if a player plays
games
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during work hours, the employers would fire the player for being irresponsible or playing video
games
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constantly would damage the player’s social relations
as a result
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.
Moreover
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, the high level of attention which is given by young adults to these computer
games
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,
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keeps the players in a sitting position when they are playing in order to concentrate on the screen.
Therefore
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, sitting for long hours without movement on the body would create some health issues
such
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as bone or muscle pains or impairment which might happen to the body posture and because of these reasons I partly agree that, it is a negative development. To sum up, even if there are unavoidable facts about
this
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subject as negatives which I agree with 50%, there are some positive aspects about
this
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subject too, which I agree with 50%. Finding the accurate balance between
games
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and real life would be efficient according to me.
Submitted by ecemanginn on

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Topic Vocabulary:
  • Addiction
  • Neglect
  • Academic responsibilities
  • Social interactions
  • Physical health
  • Obesity
  • Poor posture
  • Repetitive strain injuries
  • Prolonged periods of inactivity
  • Improper ergonomics
  • Desensitize
  • Real-world violence
  • Aggressive thoughts
  • Cognitive skills
  • Problem-solving
  • Strategic planning
  • Quick decision-making
  • Transferable skills
  • Educational settings
  • Professional settings
  • Social activity
  • Multiplayer games
  • Teamwork
  • Cooperation
  • Communication skills
  • Friendships
  • Escapism
  • Stress relief
  • Unwind
  • Relax
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