Nowadays children mostly spend time playing computer games rather than sports. What are the reasons for this? Is it a positive or a negative development?

These days the majority of
children
prefer to spend their time playing video
games
rather than doing
sports
activities
such
as football or swimming . The reason behind
this
is they find it more interesting and enjoyable . In my
opinion
Add a comma
,opinion
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I completely believe
this
development has a
lot
of drawbacks, and in
this
essay
Add a comma
,essay
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I will explain why and I will draw my own conclusion.
First
of all , nowadays life has changed and a huge number of devices appeared
such
as
computer
games
and smartphones and more and more devices and a
lot
of kids have one or two of them. The reason behind
this
, every family now had a
computer
in their home and their kids use it to play with their friends anywhere in the world .
For example
, if it is the child moved to another country far away from his best friend he can continue to play his
computer
games
,
hence
, he can communicate with his friend forever.
This
is because
children
prefer
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toprefer
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spend a
lot
of time on playing the
computer
.
On the other hand
,
children
who spend most of their time seating at their computers and not playing any
sports
in their daily routine will have a
lot
of drawbacks effects .
Firstly
, they can not have a relationship with other
children
.
For instance
, attending to
sports
club might help them to create a
lot
of friends who have the same interests .
Secondly
,
this
is could lead to
a
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apply
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health problems. One example to prove
this
is that kids need to move and do some exercise to keep fit to help their mind to stay healthy. In conclusion, it is evident that
children
nowadays had an interest in playing video
games
more than playing
sports
. The family must ensure steps are taken to prevent
this
phenomenon from deteriorating future .
Submitted by Noufalbahouth5 on

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Topic Vocabulary:
  • allure
  • captivate
  • supervise
  • accessible
  • scarcity
  • safer alternative
  • peer pressure
  • educational tools
  • cognitive skills
  • implications
  • obesity
  • poor posture
  • hand-eye coordination
  • problem-solving abilities
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