Excessive computer gaming is one of the biggest threats to children's physical and mental health in the 21st century. Discuss the problems and associated solutions for this issue.

In the contemporary era, kids have serious dangers in their bodies and mind
due to
playing too many video
games
. The main problems caused an eyesight disease and violent behaviour and two viable solutions are the limitation of
time
by guardians and censorship of the game’s
content
. Playing online
games
frequently leads to short-sight illness for pupils.
This
is because young students are developing their eyesight during their growth stage. If they spend too much
time
watching any particular screen, there are likely to cause myopia. The light of the screen is
also
another factor to damage children’s eyes if staring the electronic device too often.
Additionally
, some electronic
games
may include gang flight or gun shootings, which may cause teenagers to imitate
due to
their immature mindset. Competitions in an online game have misconducts to increase stimulus for
players
.
However
, a number of scholar kids are likely to copy similar actions against their classmates
such
as group flight. To cite an illustration, the Education Bureau in Taiwan indicates the majority of offensive students confess that they learn their misbehaviour from their favourite online game-Group Flight because of their curiosity. One of the useful solutions is parents’ intervention.
That is
to say that guardians can limit their dependents’
time
when playing a video game and
this
is the only method for kids to shorten
time
on any gadgets too long.
Moreover
, our government can establish a monitoring system to confirm whether the
content
of any computerized
games
is suitable for proper
players
. By adopting
this
way, sellers should obey the regulation to sell appropriate computer applications to their consumers based on their ages.
Hence
, it is likely to reduce the chances for young participants to absorb faulty knowledge from
games
.
For instance
, In Japan, Sony company follows the compliance of the authority to mark different
content
levels for suitable
players
respectively and requires stores to follow the guideline for selling to the right consumer. In conclusion, engaging repeatedly in playing any cyber competition
games
may result in causing visual problems and conducting wrong movements toward others
due to
an underdeveloped mental perspective.
However
, the effective addressing
this
issue is that mothers and fathers to restrict their kids’ playing
time
and the officials to censor the game’s
content
in order to make sure the suitable
players
are playing the correct game.
Submitted by claire9377 on

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Topic Vocabulary:
  • excessive
  • threats
  • physical health
  • mental health
  • associated
  • problems
  • solutions
  • address
  • issue
  • computer gaming
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