Excessive computer gaming is one of the biggest threats to children's physical and mental health in the 21st century. Discuss the problems and associated solutions for this issue.

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In the contemporary era, kids have serious dangers in their bodies and mind
due to
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playing too many video
games
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. The main problems caused an eyesight disease and violent behaviour and two viable solutions are the limitation of
time
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by guardians and censorship of the game’s
content
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. Playing online
games
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frequently leads to short-sight illness for pupils.
This
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is because young students are developing their eyesight during their growth stage. If they spend too much
time
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watching any particular screen, there are likely to cause myopia. The light of the screen is
also
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another factor to damage children’s eyes if staring the electronic device too often.
Additionally
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, some electronic
games
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may include gang flight or gun shootings, which may cause teenagers to imitate
due to
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their immature mindset. Competitions in an online game have misconducts to increase stimulus for
players
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.
However
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, a number of scholar kids are likely to copy similar actions against their classmates
such
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as group flight. To cite an illustration, the Education Bureau in Taiwan indicates the majority of offensive students confess that they learn their misbehaviour from their favourite online game-Group Flight because of their curiosity. One of the useful solutions is parents’ intervention.
That is
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to say that guardians can limit their dependents’
time
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when playing a video game and
this
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is the only method for kids to shorten
time
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on any gadgets too long.
Moreover
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, our government can establish a monitoring system to confirm whether the
content
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of any computerized
games
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is suitable for proper
players
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. By adopting
this
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way, sellers should obey the regulation to sell appropriate computer applications to their consumers based on their ages.
Hence
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, it is likely to reduce the chances for young participants to absorb faulty knowledge from
games
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.
For instance
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, In Japan, Sony company follows the compliance of the authority to mark different
content
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levels for suitable
players
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respectively and requires stores to follow the guideline for selling to the right consumer. In conclusion, engaging repeatedly in playing any cyber competition
games
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may result in causing visual problems and conducting wrong movements toward others
due to
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an underdeveloped mental perspective.
However
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, the effective addressing
this
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issue is that mothers and fathers to restrict their kids’ playing
time
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and the officials to censor the game’s
content
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in order to make sure the suitable
players
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are playing the correct game.
Submitted by claire9377 on

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Word Count

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Topic Vocabulary:
  • excessive
  • threats
  • physical health
  • mental health
  • associated
  • problems
  • solutions
  • address
  • issue
  • computer gaming
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