Some people feel that playing computer games has a negative impact on children's health and social skills. Others say that it has a positive impact. Discuss both views.

Today, many people believe that playing
computer
games
has a bad impact on kids' health and social
skills
. Since it can lead to an unhealthy lifestyle . Others disagree for it can help with social
skills
by
chating
Correct your spelling
chatting
and making friends online . I believe it fully depends on certain things. One reason why the community has a bad
reputaion
Correct your spelling
reputation
for
computer
games
is over 18
games
that were never meant for children.
For instance
, the famous
Gta
Correct your spelling
GTA
V
,
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apply
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is a game that contains sexual content , bad
languge
Correct your spelling
language
, and violence.When children see these things they copy them leading kids to swear and cuss in public , and hit others for fun .
As a result
, it ends up having negative effects from bad social
skills
to mental problems.
On the other hand
, when exposed to the right
computer
games
kids will show positive feedback.
For example
, Minecraft ,
a
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is a
show examples
lovely game where one could build with no limits except one's imagination, with the option to play with friends .
Firstly
,
This
helps children be more creative in a
family friendly
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family-friendly
show examples
environment .
Secondly
, they can chat and make new online friends which helps develop
thier
Correct your spelling
their
social
skills
.
Although
,
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apply
show examples
computer
games
can be unhealthy ,
this
fully relies on the parents and how much time minors are exposed to
such
games
. In conclusion, video
games
can have a positive or a negative impact depending on the type of game their exposed to and how much time
thier
Correct your spelling
their
on it.
Submitted by hmody_b on

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Topic Vocabulary:
  • Sedentary lifestyle
  • Obesity
  • Social Isolation
  • Aggression
  • Academic performance
  • Gaming addiction
  • Cognitive skills
  • Problem-solving
  • Stress relief
  • Cultural awareness
  • Social interaction
  • Multitasking
  • Virtual worlds
  • Hand-eye coordination
  • Teamwork
  • Digital literacy
  • Innovative technology
  • E-sports
  • Moderation
  • Parental supervision
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