The availability of entertainment such as playing electronic games on portable devices will be harmful to individuals in the society they live in. To what extent do you agree or disagree?

Nowadays, some
people
think that the accessibility of amusement, like PC
games
and console
games
, will be detrimental to
people
in the community where they live. I partially agree with the given statement, and I will elaborate on it in
this
essay. On the one hand, these days, many
games
come out to the world. Some
games
use
people
's knowledge and play with a team.
As a result
, numerous folks can learn leadership and cooperation.
For example
, the
game
called League of Legends.
This
game
must be played with at least two friends or others, and when five
people
match, the
game
starts.
In addition
, they should think about strategy during the
game
and communicate with each other eventually, they can win the
game
.
Besides
,
this
game
does not include any violent and harmful content,
for
this
reason, all
games
are not hurtful to our societies.
On the other hand
, some
games
include violent and criminal content. A few youngsters like
games
such
as using guns killing folks, destroying buildings and stealing cars.
For instance
, there is a
game
called GTA.
This
game
can do anything in a virtual area.
Consequently
, some kids decide to engage in criminal activity in real communities
thus
the crime rate goes up.
Furthermore
, If you too much spend time to
games
, you can get addicted. So, they cannot adapt to real society. In conclusion, I partially agree with the given statement.
Games
help
people
's characters,
conversely
, some parts do not. So, we should think about how
games
affect individuals and that will prevent harmful things and be good for our young generations.
Submitted by livewire53 on

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coherence cohesion
Provide clear topic sentences in each paragraph to guide the reader through your arguments.
lexical resource
Consider using a wider range of vocabulary to express your ideas more precisely.
grammatical range
Work on using more complex sentence structures to demonstrate a wider range of grammatical structures.
Topic Vocabulary:
  • detrimental
  • adverse
  • excessive
  • physical and mental health issues
  • dependency
  • hinder
  • social skills development
  • academic performance
  • productivity
  • real-life experiences
  • social interactions
  • addiction
  • gambling
  • harmful behaviors
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