The availability of entertainment such as playing electronic games on portable devices will be harmful to individuals in the society they live in. To what extent do you agree or disagree?

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Nowadays, some
people
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think that the accessibility of amusement, like PC
games
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and console
games
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, will be detrimental to
people
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in the community where they live. I partially agree with the given statement, and I will elaborate on it in
this
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essay. On the one hand, these days, many
games
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come out to the world. Some
games
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use
people
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's knowledge and play with a team.
As a result
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, numerous folks can learn leadership and cooperation.
For example
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, the
game
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called League of Legends.
This
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game
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must be played with at least two friends or others, and when five
people
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match, the
game
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starts.
In addition
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, they should think about strategy during the
game
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and communicate with each other eventually, they can win the
game
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.
Besides
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,
this
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game
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does not include any violent and harmful content,
for
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this
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reason, all
games
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are not hurtful to our societies.
On the other hand
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, some
games
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include violent and criminal content. A few youngsters like
games
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such
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as using guns killing folks, destroying buildings and stealing cars.
For instance
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, there is a
game
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called GTA.
This
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game
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can do anything in a virtual area.
Consequently
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, some kids decide to engage in criminal activity in real communities
thus
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the crime rate goes up.
Furthermore
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, If you too much spend time to
games
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, you can get addicted. So, they cannot adapt to real society. In conclusion, I partially agree with the given statement.
Games
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help
people
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's characters,
conversely
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, some parts do not. So, we should think about how
games
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affect individuals and that will prevent harmful things and be good for our young generations.
Submitted by livewire53 on

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coherence cohesion
Provide clear topic sentences in each paragraph to guide the reader through your arguments.
lexical resource
Consider using a wider range of vocabulary to express your ideas more precisely.
grammatical range
Work on using more complex sentence structures to demonstrate a wider range of grammatical structures.
Topic Vocabulary:
  • detrimental
  • adverse
  • excessive
  • physical and mental health issues
  • dependency
  • hinder
  • social skills development
  • academic performance
  • productivity
  • real-life experiences
  • social interactions
  • addiction
  • gambling
  • harmful behaviors
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