The chart shows the global sales (in billions of dollars) of different kinds of digital games

The chart shows the global sales (in billions of dollars) of different kinds of digital games
IELTS Writing Task Chart for The chart shows the global sales (in billions of dollars) of different kinds of digital games
The supplied bar chart depicts the international sales in billions of
dollars
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in four kinds of video
games
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during a period of seven years from 2000 to 2006.
Overall
Linking Words
, taking all categories together, handheld
games
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were the most consumed digital
games
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throughout the given period.
whereas
Linking Words
, console
games
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experienced a downward trend in turnover. In detail, both online and mobile phone
games
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were introduced later in 2000 and 2001 respectively. where began at nearly $
1and
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1 and
half
Correct article usage
a half
show examples
billion
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and continued to rise until 2006 to become above 6
billion
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dollars
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for mobile phone
games
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and around 8
billion
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dollars
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for online
games
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. In 2ooo,in comparison to console
games
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, handheld
games
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were the most popular
games
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twice as high as console
games
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at around $12
bilion
Correct your spelling
billion
. after 6 years, handheld
games
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constantly rose and hit a peak of just under $18
billion
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.
in contrast
Linking Words
, console
games
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kept declining to hit a low of 3
billion
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dollars
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,

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Vocabulary: Replace the words dollars, games, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "around" was used 2 times.
Topic Vocabulary:
  • digital gaming industry
  • billions of dollars
  • global sales
  • game genres
  • market trends
  • consumer preferences
  • technology advancements
  • regional differences
  • industry developments
  • mobile gaming
  • eSports
  • revenue streams
  • massively multiplayer online (MMO)
  • first-person shooter (FPS)
  • role-playing games (RPG)
  • strategy games
  • casual games
  • annual growth rate
  • market share
  • user base
  • in-app purchases
  • subscription model
  • cross-platform play
  • virtual reality (VR)
  • augmented reality (AR)
  • gaming consoles
  • gaming peripherals
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