The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
IELTS Writing Task Chart for The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
✨ Do you want to improve your IELTS writing?
The bar chart illustrates the
value
Use synonyms
of global sales in the billions of four different types of digital
games
Use synonyms
throughout six years in a row from 2000. In the six-
year
Use synonyms
period given, the selling of handheld
games
Use synonyms
always led the game industry.
This
Linking Words
figure moderately increased from slightly under 12
billion
Use synonyms
Dollars
Use synonyms
in the first
year
Use synonyms
to almost 18
billion
Use synonyms
Dollars
Use synonyms
in the final
year
Use synonyms
.
Conversely
Linking Words
, console
games
Use synonyms
show a downtrend to only around 3
billion
Use synonyms
Dollars
Use synonyms
in 2006, which is half of the initial
value
Use synonyms
. Online
games
Use synonyms
appeared for the first time in 2001 and experienced a constant increase to around 9
billion
Use synonyms
Dollars
Use synonyms
by the end of the period, which is the
second highest
Add a hyphen
second-highest
show examples
sales
value
Use synonyms
. A
year
Use synonyms
after online
games
Use synonyms
appeared, mobile phone
games
Use synonyms
started to sell and were directly equal
with
Change preposition
to
show examples
the
value
Use synonyms
of online
games
Use synonyms
.
This
Linking Words
number grew gradually and reached about 7
billion
Use synonyms
Dollars
Use synonyms
in five years.
Overall
Linking Words
, handheld
games
Use synonyms
had the biggest sales in each
year
Use synonyms
given.
In addition
Linking Words
, handheld
games
Use synonyms
, online
games
Use synonyms
, and mobile phone
games
Use synonyms
increased moderately throughout the period given.
On the other hand
Linking Words
, only console
games
Use synonyms
underwent a decrease.

Unauthorized use and/or duplication of this material without express and written permission from this site's author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Writing9 with appropriate and specific direction to the original content.

Sentences: Add more complex sentences.
Vocabulary: Rephrase your introduction. Words match: 70%.
Vocabulary: Replace the words value, games, billion, dollars, year with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "give" was used 3 times.
Vocabulary: The word "increased" was used 3 times.
Vocabulary: The word "around" was used 2 times.
Vocabulary: The word "moderately" was used 2 times.
Topic Vocabulary:
  • Global sales
  • Digital games
  • Trends
  • Emergence
  • Decline
  • Console games
  • Handheld games
  • Popularity
  • Steady increase
  • Online games
  • Mobile phone games
  • Technological advancements
  • Consumer behavior
  • Subsequent growth
  • Noticeable changes
What to do next:
Look at other essays: