IELTS Writing Samples by topic

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The graph illustrates to rates of 4 types of games' sale numbers in the digital game industry between 2000-2006.
The graph illustrates global sales for four types of digital games—mobile phone games, online games, console games, and handheld games—ranging from 2000 to 2006, measured in billions of dollars.
The bar chart illustrates the sales of four different categories of digital games worldwide, including mobile phone games, online games, console games and handheld games, over a six-year period.
The given table compares the global sales of different types of digital games between 2000 and 2006.
The bar chart provides information about the sales in four categories of digital games across the world between 2000 and 2006.
The given chart illustrates the data on world wide sales of 4 various of digital games between 2000 and 2006.
The chart illustrates the global output of different types of games from 2000 to 2006
The chart elucidates the information on the worldwide sales of different games between 2000 to 2006. Overall, it can be seen that the popularity of all the games rose steadily over the preiod of this six years, except th
The given bar chart demonstrates the world sales of various types of digital games from 2000 to 2006 . There are four types of games in total .
The graph indicates how much money was spent on buying four different types of games all around the world during a six-year interval.
The given bart chart represents the worldwide sales of 4 digital games ( mobile phone games, online games, console games handheld games) between 2010 and 2006. Units measured in billion.
The bar chart illustrates the value of global sales in the billions of four different types of digital games throughout six years in a row from 2000.
The bar chart compares the turnover rate in billions of dollars in four categories of video games; namely mobile phone games, online games, console games, and handheld games, over the period of seven years from 2000 to 2
The given chart illustrates the number of each type of digital games’ sales internationally between 2000 and 2006. The most obvious piece of information is that all of digital games was increasing gradually except for co
As an introduction, the bar chart illustrates the worldwide Sales of various digital games, between the period of 2000 and 2006.
The bar chart provides information about money from sales of 4 various games in $bn between 2000 to 2006. Looking from overall view, all kind of games became demanded, but console games. Handheld games still shows the
The bar chart highlights data about the worldwide trade of various types of digital gambles between 2000 and 2006
The bar illustrates the holistic market share of different kinds digital games from 2000 to 2006.
The given bar chart illustrates the international selling in billions of dollars of four different games during a period of 7 years, between 2000 and 2006.
The bar chart illustrates the worldwide sales of mobile phones,online,console and handheld games in the period between 2000 and 2006.
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