The chart shows the global sales (in billions of dollars) of different kinds of digital games

The chart shows the global sales (in billions of dollars) of different kinds of digital games
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The bar graph illustrates the
world wide
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worldwide
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sales of four various kinds of computerized
games
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from the
year
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2000 to 2006.
Overall
Linking Words
,it can be visible that handheld
games
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accounted upward trend throughout the time
period
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.
Whereas
Linking Words
,Console
games
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recorded
downward
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a downward
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trend in
given
Correct article usage
a given
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time
period
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.
To begin
Linking Words
with handheld
games
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,only 13
billion
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dollars
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Use synonyms
games
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in games
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were sold out in the
year
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2000 and
this
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figure
was
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apply
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steadily increased in between the time
period
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and peaked
nearly
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at nearly
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18
billion
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dollars
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in the
year
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2006,which was
the
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apply
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exceptionally higher selling followed by other years.
Moreover
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,in the
year
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2000
console
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consoles
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were sold out by almost 6
billion
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dollars
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,which
was
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apply
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dropped by 3
billion
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dollars
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in 2006.
Linking Words
Although
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However
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,the trading of console
games
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remained equal in 2003 and 2004,which was nearly 4
billion
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dollars
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in both
the
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apply
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years.
Furthermore
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,the least amount of online
games
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were
Unnecessary verb
apply
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sold in 2001 was only 1
billion
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dollars
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and
this
Linking Words
statistics
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statistic
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was
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apply
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steadily expanded by 1
billion
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dollars
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till the
year
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2005 and climbed up
by9
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by 9
billion
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dollars
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in 2006.
As similar
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Similar
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to online
games
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the highest selling of mobile phone
games
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were
Correct subject-verb agreement
was
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seen at
end
Correct article usage
the end
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of the
period
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around 7
billion
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dollars
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,which was
quite
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quite a
a quite
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high amount as compared to other years.
In contrast
Linking Words
,the minimal selling of that game was around 2
billion
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dollars
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in 2002.
Submitted by makemoneyizzy16 on

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Vocabulary: Replace the words games, year, period, billion, dollars with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "amount" was used 2 times.
Vocabulary: The word "trend" was used 2 times.
Vocabulary: The word "nearly" was used 2 times.
Vocabulary: The word "around" was used 2 times.
Topic Vocabulary:
  • digital gaming industry
  • billions of dollars
  • global sales
  • game genres
  • market trends
  • consumer preferences
  • technology advancements
  • regional differences
  • industry developments
  • mobile gaming
  • eSports
  • revenue streams
  • massively multiplayer online (MMO)
  • first-person shooter (FPS)
  • role-playing games (RPG)
  • strategy games
  • casual games
  • annual growth rate
  • market share
  • user base
  • in-app purchases
  • subscription model
  • cross-platform play
  • virtual reality (VR)
  • augmented reality (AR)
  • gaming consoles
  • gaming peripherals
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