The bar chart shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The bar chart shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
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The graph gives information on world
sales
Use synonyms
of mobile, console, handheld and online
games
Use synonyms
from 2000 to 2006.
Overall
Linking Words
,
it is clear that
Linking Words
on-the-go gaming remained the most popular among customers,
on the contrary
Linking Words
, console were losing their glory over the period. Both online and mobile phone
games
Use synonyms
had significant growth, but
one
Use synonyms
of them started increasing the
sales
Use synonyms
one
Use synonyms
year ahead of the other. At the start of 2000, there were only two bars with considerable profit, handheld
games
Use synonyms
reached about 11 billion dollars and almost half of
this
Linking Words
sum was brought to companies through console
games
Use synonyms
sales
Use synonyms
. Since
then
Linking Words
the first
one
Use synonyms
has started rising steadily and reached its peak in 2006, console
games
Use synonyms
went down and had the lowest point of approximately 3 billion
at the end
Linking Words
.
Popularity
Add an article
The popularity
show examples
of mobile and online
games
Use synonyms
was increasing at almost the same speed till 2005, graphs were completely equal in 2002 and 2004. Despite that, internet gaming overtook mobile
one
Use synonyms
in just over the quarter and climbed to 9 billion dollars in global
sales
Use synonyms
.
Submitted by sofakruglova2002 on

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Vocabulary: Replace the words sales, games, one with synonyms.
Vocabulary: Rephrase the word "information" in your introduction.
Vocabulary: The word "graph" was used 2 times.
Vocabulary: The word "reached" was used 2 times.
Vocabulary: The word "almost" was used 2 times.
Topic Vocabulary:
  • global sales
  • digital games
  • billions of dollars
  • consistent increase
  • significant decrease
  • notable spikes
  • market share
  • growth trends
  • internet accessibility
  • gaming technology
  • sales figures
  • game types
  • bar chart
  • data analysis
  • proportions
  • observed trends
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