The bar chart shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
The graph gives information on world
sales
of mobile, console, handheld and online games
from 2000 to 2006.
Overall
, it is clear that
on-the-go gaming remained the most popular among customers, on the contrary
, console were losing their glory over the period. Both online and mobile phone games
had significant growth, but one
of them started increasing the sales
one
year ahead of the other.
At the start of 2000, there were only two bars with considerable profit, handheld games
reached about 11 billion dollars and almost half of this
sum was brought to companies through console games
sales
. Since then
the first one
has started rising steadily and reached its peak in 2006, console games
went down and had the lowest point of approximately 3 billion at the end
.
Popularity
of mobile and online Add an article
The popularity
games
was increasing at almost the same speed till 2005, graphs were completely equal in 2002 and 2004. Despite that, internet gaming overtook mobile one
in just over the quarter and climbed to 9 billion dollars in global sales
.Submitted by sofakruglova2002 on
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Vocabulary: Replace the words sales, games, one with synonyms.
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Vocabulary: Rephrase the word "information" in your introduction.
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Vocabulary: The word "graph" was used 2 times.
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Vocabulary: The word "reached" was used 2 times.
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Vocabulary: The word "almost" was used 2 times.
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