The bar chart shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The bar chart shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

Summarise the information by selecting and reporting the main features, and make

comparisons where relevant.
The graph gives information on world
sales
of mobile, console, handheld and online
games
from 2000 to 2006.
Overall
,
it is clear that
on-the-go gaming remained the most popular among customers,
on the contrary
, console were losing their glory over the period. Both online and mobile phone
games
had significant growth, but
one
of them started increasing the
sales
one
year ahead of the other. At the start of 2000, there were only two bars with considerable profit, handheld
games
reached about 11 billion dollars and almost half of
this
sum was brought to companies through console
games
sales
. Since
then
the first
one
has started rising steadily and reached its peak in 2006, console
games
went down and had the lowest point of approximately 3 billion
at the end
.
Popularity
Add an article
The popularity
show examples
of mobile and online
games
was increasing at almost the same speed till 2005, graphs were completely equal in 2002 and 2004. Despite that, internet gaming overtook mobile
one
in just over the quarter and climbed to 9 billion dollars in global
sales
.
Submitted by sofakruglova2002 on

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Vocabulary: Replace the words sales, games, one with synonyms.
Vocabulary: Rephrase the word "information" in your introduction.
Vocabulary: The word "graph" was used 2 times.
Vocabulary: The word "reached" was used 2 times.
Vocabulary: The word "almost" was used 2 times.
Topic Vocabulary:
  • global sales
  • digital games
  • billions of dollars
  • consistent increase
  • significant decrease
  • notable spikes
  • market share
  • growth trends
  • internet accessibility
  • gaming technology
  • sales figures
  • game types
  • bar chart
  • data analysis
  • proportions
  • observed trends
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