Some people regard video games as useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

It is undoubtedly true that
video
games
have noticeable effects on users.
While
some
people
argue that
such
kind of entertainment can be utilized for educational purposes, others believe that these
games
negatively influence the players.
This
essay will compare both of these views and agree with the latter for certain reasons. On the one hand, playing
video
games
is an interactive process and it develops players' ability to find immediate solutions by compelling them to produce an instant response.
Also
, it enhances creativity and analytical thinking by providing suitable conditions.
For example
, one of the most popular
games
called "Minecraft" presents a great chance to design individuals' own virtual worlds.
On the other hand
, it can harm
people
's health.
In other words
, spending hours in front of
games
can cause perilous diseases
such
as obesity and blindness.
Moreover
, gaming addicts may suffer from weakness in communication skills and social behaviours as they withdraw from society.
For instance
,
according to
a study of Italian
people
, 72.8 per cent of
people
between the ages of 10 and 25 spend most of their time playing computer
games
, so they find it difficult to express their thoughts when speaking. In my opinion, the fact that it can be used for educational purposes does not mean that its disadvantages should be ignored. The educational opportunities offered by
video
games
can
also
be achieved through entertaining books and lessons,
however
, it is difficult to regain the health and social skills which they are jeopardized by these
games
. In conclusion, the bad aspects of
video
games
outweigh their benefits,
although
they can be used as an amusing method for learning something.
Submitted by i.nureddinn on

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coherence cohesion
Strengthen the introduction by briefly outlining the main points that will be discussed in the essay. This can guide the reader through your argument more effectively.
coherence cohesion
Ensure that each paragraph clearly supports your main argument. While the essay is well-structured, make sure each point directly correlates with your thesis statement.
task achievement
Incorporate more varied examples to illustrate the negative effects of video games. Including statistics from different demographics or locations could provide a more well-rounded perspective.
task achievement
Your essay provides a comprehensive comparison of both viewpoints regarding the impact of video games, which enhances the depth of your analysis.
coherence cohesion
The essay includes a clear introduction and conclusion, which effectively frames your discussion and reinforces your argument.
task achievement
You have provided relevant examples in support of your points, which helps to illustrate and substantiate your arguments.

Fully explain your ideas

To get an excellent score in the IELTS Task 2 writing section, one of the easiest and most effective tips is structuring your writing in the most solid format. A great argument essay structure may be divided to four paragraphs, in which comprises of four sentences (excluding the conclusion paragraph, which comprises of three sentences).

For we to consider an essay structure a great one, it should be looking like this:

  • Paragraph 1 - Introduction
    • Sentence 1 - Background statement
    • Sentence 2 - Detailed background statement
    • Sentence 3 - Thesis
    • Sentence 4 - Outline sentence
  • Paragraph 2 - First supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 3 - Second supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 4 - Conclusion
    • Sentence 1 - Summary
    • Sentence 2 - Restatement of thesis
    • Sentence 3 - Prediction or recommendation

Our recommended essay structure above comprises of fifteen (15) sentences, which will make your essay approximately 250 to 275 words.

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Topic Vocabulary:
  • Cognitive development
  • Strategic thinking
  • Hand-eye coordination
  • Interactivity
  • Motivational
  • Educational software
  • Game-based learning
  • Sedentary lifestyle
  • Social interaction
  • Learning outcomes
  • Digital literacy
  • Attention span
  • Addictive behavior
  • Inappropriate content
  • Health repercussions
  • Multimedia tools
  • Critical analysis
  • Virtual environments
  • User engagement
  • Psychosocial impacts
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