The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
✨ Do you want to improve your IELTS writing?
The bar charts illustrate crucial information about the deals for several kinds of digital
games
Use synonyms
, including Mobile phone
games
Use synonyms
, online
games
Use synonyms
, console
games
Use synonyms
, and handheld
games
Use synonyms
, from 2000 to 2006. The units used in measured in billions of dollars. It is clear from the graph that not all types of digital
games
Use synonyms
exist, as the details presented the console
games
Use synonyms
and handheld
games
Use synonyms
were steady through the
years
Use synonyms
, especially of handheld
games
Use synonyms
were at their peak.
Whereas
Linking Words
, other
games
Use synonyms
fluctuated.
According to
Linking Words
what is shown, the handheld
games
Use synonyms
kept rising across the
years
Use synonyms
, which was in 2000 account for 12 billion $, to make up the 18 $ after six
years
Use synonyms
. Despite the console occurring since 2000, it was the half amount of handled
games
Use synonyms
during the
years
Use synonyms
, which was in 2000 account for 6 BN$, decreasing slightly thru the
years
Use synonyms
, till 2005 had a significant dip to made up 3 BN$. In terms of the rest of the competitions, online
games
Use synonyms
started appearing in 2001, and by the next year in 2003 mobile phones
initially
Linking Words
appear
Wrong verb form
appeared
show examples
, to be a similar amount of online sports,
subsequently
Linking Words
, experiencing rose consistency throughout the centuries. In 2006 online
games
Use synonyms
had a noticeable jump
Submitted by reemabdullah395 on

Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Writing9 with appropriate and specific direction to the original content.

Vocabulary: Replace the words games, years with synonyms.
Vocabulary: The word "amount" was used 2 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
What to do next:
Look at other essays: