The charts below give information about players of electronic games in South Korea in 2003. Summarize the information by selecting and reporting the main features, and make comparisons where relevant.

6.5 / 9
✍️ Want to check your own essay?Write on this topic →
The charts below give information about players of electronic games in South Korea in 2003. Summarize the information by selecting and reporting the main features, and make comparisons where relevant.
IELTS Writing Task Chart for The charts below give information about players of electronic games in South Korea in 2003. Summarize the information by selecting and reporting the main features, and make comparisons where relevant.
The graphs illustrate the percentages of electronic gamers in South Korea in 2003, divided into 3 different pie charts for 3 topics, player’s age, gender, and the kind of game they tend to choose.
Overall
Linking Words
, a predominant number of players are under 18 years old, nearly three-fourths are male gamers, and the most popular game genre is action. Taking a quick look at the two graphs in the top row. The age of
player
Add an article
the player
show examples
chart was divided into 3
areas
Use synonyms
, with the least number of players above 36 years old, which is only a quarter. The other 2
areas
Use synonyms
are under 18 and from 18 to 36
,
Add a semicolon
;
show examples
both
areas
Use synonyms
were equal, with each around 37-38 per
cent
Use synonyms
. Looking at the other picture of gamers’ gender, it was largely men, who dominate up to 72 per
cent
Use synonyms
, leaving women at just over a quarter. The largest chart on the bottom row is the types of games that are played most, they are divided into 6
areas
Use synonyms
, with action and sports taking the most, they were 43% and 20%, respectively. The next number is the racing genre, which is 17 per
cent
Use synonyms
. The other 21 per
cent
Use synonyms
is split into 3 equal parts, with 7
percent
Change the spelling
per cent
show examples
each
:
Punctuation problem
:
show examples
education, role-playing, and other genres.

Unauthorized use and/or duplication of this material without express and written permission from this site's author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Writing9 with appropriate and specific direction to the original content.

Linking words: Add more linking words.
▼
Vocabulary: Replace the words areas, cent with synonyms.
▼
Vocabulary: The word "charts" was used 3 times.
▼
Vocabulary: The word "graphs" was used 2 times.
▼
Vocabulary: The word "divided" was used 3 times.
▼
Vocabulary: The word "number of" was used 2 times.
▼
What to do next:
Look at other essays: