The number of children that read books for fun has dropped dramatically in recent years. What are the reasons for this? How can we encourage children to read more?

Is is considered that modern children
are tend
Suggestion
tend
to lose their attention on reading books for entertainment, the causes of
this
issue might be linked with improvement of technologies. We can find the beginning of
solution
Suggestion
a solution
the solution
for
this
problem by telling them the major advantages of book reading. Current
achievementsin
Suggestion
achievements in
high technologies
are disturb
Suggestion
are disturbing
are disturbed
children from
reading
Suggestion
readers
. The smart
gadjets
a device or control that is very useful for a particular job
gadgets
gadgets'
gadget
such
as smartphones, tablets and other stuff with embedded displays are
attract
Suggestion
attracted
attracting
children to use them.
Furthermore
, children substitute the sources of gathering new knowledge from books to smart
gadjets
a device or control that is very useful for a particular job
gadgets
. It is easy to get videos from that, which means children are listening
ow
watching new information.
Consequently
, it is
breeds
Suggestion
bred
to weakness with
tiredness
Suggestion
the tiredness
of
eyes
Suggestion
the eyes
. To solve that we
should to encourage
Suggestion
should encourage
them by advertising books reading. There are a lot of advantages of reading.
For instance
, reading books can make
meaningful contribution
Suggestion
meaningful contributions
a meaningful contribution
in knowing grammar of language, evolve creativity abilities and help with sleeping.
Consequently
, by reading words children can make efforts by understanding the ways that words were written. It is hard to figure out the image of obstacles in
book
Suggestion
the book
a book
, that leads to being more imaginative. In conclusion, adults should be aware about that their children are interested in reading.
Nevertheless
, by reading
childrenset
Suggestion
children set
own dreams which can come true.
Submitted by klysh on

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    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
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    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
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    • Sentence 1 - Summary
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Topic Vocabulary:
  • Proliferation
  • Screen-based entertainment
  • Deprioritizing
  • Storytelling
  • Extracurricular activities
  • Underfunded
  • Affordability
  • Curriculums
  • Foster
  • Digital-native generation
  • Gamify
  • Community-driven
  • Diverse collection
  • Milestones
  • Incentivize
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