Many people today are worried about young children using video games. What problems might these games cause ,for children and society as a whole? How could this problem reduced?

Nowadays some parents c
orcern
be relevant to
concern
about young children because of their increasing addiction to visual games.
Although
these games have negative influences on c
hildren but
Accept comma addition
children, but
it can be tackled by some measure.
To begin
with, digital games may cause various problems to their users, especially for youth.One of them it is sedentary lifestyle, which i
s
Suggestion
is also causing
also causes
also
caused obesity.It r
equire
Suggestion
requires
little physical activity that means children usually spend all day on the computer desk.
Moreover
, player of visual games at a young age may even face a loss of communication, which means video games do not allow children to interact with people as well as friends, family members.
Finally
,
a
Accept space
,
ddiction visual games can bring a negative impact on their academic performance, it means playing a lot can lead to waste a lot of time,
instead
of playing visual games children tends to do their homework which is utmost important for y
oung generation.
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the young generation
As t
he result,children
Suggestion
result, the children
t
ends
Suggestion
tend
to face with more significant problems later on.
However
, there are some measures to tackle t
hese issue.
Suggestion
this issue
these issues
The viable solution for parents is to restrict gadgets and encourage their children being m
ore physical
Suggestion
more physically
active. It is better to play football
instead
of playing visual gadgets as well as P
layStation
Suggestion
a PlayStation
or X-Box. Another solution is that children should join in some additional classes
such
as math,
E
Accept space
,
nglish, which can help them to communicate and make friends.By acquiring these skills children will be more active in society.
Furthermore
, teachers should control children’s homework even if they do not complete their h
omeworks,
Suggestion
homework
teachers should penalize them or parents should ban playing games
such
as Warcraft, Counter-strike.
This
solution can lead to completing their assignment, c
hildren
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the children
will be t
hink
Suggestion
thinking
what they are going to choose doing homework or playing visual games. To sum up,
p
Accept space
,
laying video games can be i
mpact
Suggestion
impacted
negatively on youth in terms of health,
b
Accept space
,
eing sociable and interaction, these problems can be solved by various a
ction,
Suggestion
actions
including physical activity, joining additional lessons and punishments.

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Include an introduction and conclusion

A conclusion is essential for IELTS writing task 2. It is more important than most people realise. You will be penalised for missing a conclusion in your IELTS essay.

The easiest paragraph to write in an essay is the conclusion paragraph. This is because the paragraph mostly contains information that has already been presented in the essay – it is just the repetition of some information written in the introduction paragraph and supporting paragraphs.

The conclusion paragraph only has 3 sentences:

  • Summary
  • Restatement of thesis
  • Prediction or recommendation

Example:

To summarize, a robotic teacher does not have the necessary disciple to properly give instructions to students and actually works to retard the ability of a student to comprehend new lessons. Therefore, it is clear that the idea of running a classroom completely by a machine cannot be supported. After thorough analysis on this subject, it is predicted that the adverse effects of the debate over technology-driven teaching will always be greater than the positive effects, and because of this, classroom teachers will never be substituted for technology.

Start your conclusion with a linking phrase. Here are some examples:

  • In conclusion
  • To conclude
  • To summarize
  • Finally
  • In a nutshell
  • In general

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Topic Vocabulary:
  • screen time
  • interpersonal skills
  • violent content
  • academic performance
  • social isolation
  • family dynamics
  • educational campaigns
  • parental controls
  • alternative activities
  • content ratings
  • cognition
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