Many people today are worried about young children using video games. What problems might these games cause, for children and society as a whole? How could these problems be reduced? You should give reasons for your answer, and include ideas and examples from your own knowledge and experience.

Video games have evolved dramatically over the past years, and, probably, have become one of the most popular entertainments among youth. There are a number of problems
as a result
of these entertaining activities, but
also
some straightforward measures that can be taken to lessen the effects of them on the younger generation, which will be discussed below.
First
of all, one of the alarming risks of extensive usage of video games is their impact on children's minds. Most of the top-rated applications have an extreme content that may cause violent behaviour and psychological disorders, which may lead to an increasing number of criminals in the future.
Moreover
, the spike of the dopamine which occurs when younglings are rewarded during their virtual
time
causes addiction to these virtual worlds.
As a result
, school students waste a huge amount of their
time
, neglecting home assignments while they are significant for the successful school performance.
Lastly
, children, who are huge fans of screen games, follow the sedentary lifestyle because of the nature of these entertainments, which makes future generation passive and discouraged when it comes to physical
exersicing
the activity of exerting your muscles in various ways to keep fit
exercising
.
Thus
, overusing jeopardizes their mental health and physical development. Turning to possible solutions, one of the efficient ways to tackle boys' and girls' addiction might be
tight
Suggestion
tighter
regulations imposed by their parents. There should be
time
limitations on the daily usage of laptops and PCs, which will secure children from overusing them,
Furthermore
, the content of the computer games must be censored to avoid negative consequences they have on users,
This
can be achieved by creating laws that guarantee game
producers
Suggestion
producer's
producers'
liability to check the content before distributing their products.
Last
but not least, both parents and school teachers ought to encourage extracurricular activities
such
as sport, playacting, and art to ensure students are spending their
time
in a meaningful way.
Submitted by abrorabdukhalimov on

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Topic Vocabulary:
  • screen time
  • interpersonal skills
  • violent content
  • academic performance
  • social isolation
  • family dynamics
  • educational campaigns
  • parental controls
  • alternative activities
  • content ratings
  • cognition
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