Leisure is a growing industry, but people no longer entertain themselves as much as they used to because the use of modern technology has made them less creative. Do you agree or disagree?

This
is a serious issue to outline that whether leisure is making
people
lazy or opening their doors of creativity. I strongly agree with the
second
point and I will be mentioning my points in the upcoming paragraphs.
To begin
with, machinery has become part of life. From the invention of a small pin to big vehicles, life has drastically changed and
this
is not making
people
lazy
instead
it is making them more creative.
For example
, if the famous application Tiktok hasn't been made,
people
wouldn't have known how creative or entertaining they are on the social platform. Some
people
have become famous using
such
applications and are leading on reel platforms. Another example of automation is simply seen in schools, if
technology
was not implanted in schools, none of the students would have been exposed to the advantages of using a computer. With the help of modernisation, society is seeing change,
people
are becoming creative, and are getting to know what skills they have and in what area they need to focus on.
Additionally
, to prove my point I have one example to pen down. All the movies today are making use of technologies and
this
has increased the demand for
people
and,
thus
the employment rate is going high as companies are employing skilled
people
. Creativity has drawn out of
people
since they have been making use of
technology
. In the urban areas, networking was the main issue and
this
problem has been solved with the invention of the 5g network, now communication has been easier and unskilled workers are making use of automation to learn more and bring their business online.
Also
, with the rise of Coronavirus disease,
technology
is the only plus point that the breadwinners are using to make money. To conclude,
technology
is not making
people
lazy but has made human life easier and creative and my pros are strictly outweighing the cons.
Submitted by Jagdeep Kaur on

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Topic Vocabulary:
  • passive consumption
  • instant gratification
  • creative content creation
  • problem-solving skills
  • streaming services
  • social media platforms
  • online tutorials
  • enhancing creativity
  • digital age
  • technological advancements
  • cognitive skills
  • innovation
  • interactive platforms
  • virtual reality
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