In the contemporary world, computer games are practically following today’s minor’s growth. For that matter, parents are becoming concerned about the kids’ education and the role of these tech aids in their development, believing it will influence negatively their education in the future. In
this
essay, I will outline why I disagree in parts with Linking Words
this
statement.
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To begin
with, these aforementioned tech tools were primarily created for entertainment. Linking Words
Therefore
, adults who buy these devices are completely aware of their use, since they were not tricked by fake advertisements affirming it had educative purposes. Linking Words
Moreover
, as long children remain children, the tutors must control the access to computers and teach them which games are allowed. Linking Words
For example
, in my infancy, my parents prohibited me to play electronic RPG, as most of them based on age ratings and content advice were prohibited for underaged ones, giving me other choices to relish.
In stark contrast, there are several apps developed currently that Linking Words
were
designed due to the need to adequate the new reality. If computers and smartphones are famous, why would not create a system for them with educative goals? Change the verb form
was
For instance
, one case in point would be the game called Pictionary, which an online version was created, enabling toddlers to interact and learn to identify animals and objects through drawings on the telephone screen. Linking Words
Thus
, permitting a way of learning with recreation. Linking Words
Otherwise
, despite a gigantic number of those online activities are loaded with violent content and, of course, it might influence children’s growth, it is the tutors’ job to step in and act, if they are preoccupied.
To sum up, Linking Words
although
parents might consider those electronic devices not valuable for education, depending on the presentation and on the chosen play, it can be an ally on the educational matter.Linking Words
alexandretco