Many adult nowadays prefer spending their free time playing computer games Why do they do this? Is it positive or negative development?

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It turns out that in recent years, young nations prefer to spend their leisure hour playing
computer
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games
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. For many reasons, automation attracts them to play more, and do not allow them to go out in their leisure season. In my perspective,
this
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is a result of machinery and is really negative because
computer
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games
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increase passively. The main reason for the proliferation of
games
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is their availability. Previously,
computer
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games
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could only be played on desktop computers at home. Today, with the advancement of machinery so nowadays it is possible to play various
games
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on laptops, tablets and smartphones.
This
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means that individuals are more likely to become addicted over space, as research has shown continuous rewards in forming addictive habits.
For instance
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, an ordinary worker can play a game on their phone all day long while on the go to work, at work on a desktop or laptop, if they have a break they play during the break.
Besides
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, the young mind's perception of playing
computer
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games
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is considered a negative change in their behaviour.
First
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, they face psychological and physiological problems. When they play for a while, they experience some changes in their behaviour.
For example
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, they can not be proactive. Because they play a lot of computers, they interact less with the population. Low vision is another factor and does a lot of eye damage
as a result
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of sitting in front of a
computer
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a lot.
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, playing more
games
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are greatly more affected the memory of adults. Researchers have found that young children tend to forget or not think because they spend more occasion on electronic gadgets. It
also
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affects brain development. In conclusion,
thus
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, given the above-mentioned analysis, is it clear that the work schedule and automation are encouraging the minds of the young community to play more
computer
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games
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.
As a result
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, young families experience decreased vision, stress and instability.
Submitted by uluga2002 on

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