Some children spend hours every day on their smartphones. Why is this the case? Do you think this is a positive or a negative development?

It is true that
many
Change the quantifier
much
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younger generation use their life playing with mobile
phones
in recent years. There are several factors that could cause the scenario, while there are some benefits and drawbacks that exist. In
this
essay, I will outline the cause and the impact, both positive and negative.
First
of all, the main factor is that many parents reduce the time they stay with their
children
.
As a result
,
children
spend most of their time playing with their mobile
phones
.
For example
, many mothers take their
children
to work after they finish school, and the work cannot be interfered with during their work, so giving
phones
to
children
to play with.
However
, there are some positive impacts on
children
playing on their
phones
.
For instance
, there are many language learning videos online, so
children
can learn another language which is attractive to them.
Furthermore
, using a smartphone can give various knowledge which might haven’t been taught by their parents or school.
In addition
,
children
might become more responsible because they would like to simulate the person who appeared in the video.
On the other hand
, some negative effects
also
exist when
children
use their mobile
phones
.
For example
, as
children
continuously look at the screen, that might cause them to be shortsighted.
In addition
, they might not have enough cognitive knowledge to distinguish between true and false when they are exposed to new things.
Children
might feel confused and even become isolative characters. In conclusion, there is the main factor that causes
children
to use smartphones most of the moment, with both advantages and disadvantages. In my opinion, the scenario has positive developments that outweigh the drawbacks.
Submitted by wanchu.nien on

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Topic Vocabulary:
  • smartphones
  • usage
  • technology
  • accessibility
  • convenience
  • entertainment
  • gaming
  • social media
  • communication
  • educational resources
  • addiction
  • dependence
  • negative effects
  • physical health
  • mental health
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