The chart below shows the amount of time that 10 to 15-year-olds spend chatting on the Internet and playing on games consoles on an average school day in the UK. ...

The chart below shows the amount of time that 10 to 15-year-olds spend chatting on the Internet and playing on games consoles on an average school day in the UK. ...
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The given bar chart illustrates the average time per school day that
students
Use synonyms
spend online texting and playing video
games
Use synonyms
. Figures are given for
girls
Use synonyms
and
boys
Use synonyms
between 10 and 15 in the UK. A quick glance at these graphs reveals that
students
Use synonyms
tend to play
games
Use synonyms
marginally more than chat on the Internet.
In addition
Linking Words
, there is a striking difference between the percentage of
boys
Use synonyms
and
girls
Use synonyms
playing on game consoles. Looking at the details, 30% of
students
Use synonyms
spend from 1 to 3 hours per day texting on the Internet. It is noticeable that nearly 70% of
girls
Use synonyms
use the Internet as a means of communication,
while
Linking Words
this
Linking Words
figure for
boys
Use synonyms
is only 55%. The opposite trend can be seen in the percentage of
students
Use synonyms
playing video
games
Use synonyms
. To be more specific, 85% of
boys
Use synonyms
get into the habit of playing video
games
Use synonyms
and half of them spend 1 to 3 hours on
this
Linking Words
entertainment.
By contrast
Linking Words
, there are nearly 50% of
girls
Use synonyms
that do not involve in
games
Use synonyms
console and 35% of female
students
Use synonyms
devote less than an hour to
this
Linking Words
activity.
Submitted by phamthihongnhunght on

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Vocabulary: Replace the words students, games, girls, boys with synonyms.
Vocabulary: The word "figures" was used 2 times.
Vocabulary: The word "give" was used 2 times.
Vocabulary: The word "percentage" was used 2 times.
Vocabulary: The word "nearly" was used 2 times.
Topic Vocabulary:
  • adolescents
  • chatting online
  • games consoles
  • average school day
  • time allocation
  • social interaction
  • gaming habits
  • internet usage
  • preference
  • daily patterns
  • peak times
  • weekdays
  • weekends
  • gender differences
  • trends
  • implications
  • social skills
  • physical health
  • academic performance
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