The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
The bar chart compares dollar revenue from video game
sales
for four distinct platforms, namely mobile, online, console and handheld, from 2000 to 2006. A quick glance at these graphs reveals that game revenues for three of the four platforms grew year over year, resulting in a significant increase in total global profit over a seven-year period.
Moreover
,
Sales
figures for handheld
games
were the highest compared to any other platforms for most of the years. In 2000, worldwide handheld
games
sold around $11
billion
,
while
console
games
made just under $6
billion
and no data was given for mobile or online
games
. Over the next 3 years, handheld video game money grew by about $4
billion
,
whereas
the figure for consoles fell by $2
billion
. Mobile phones and online
games
began to gain popularity, with
sales
reaching about $3
billion
in 2003. Diving into detail in 2006,
sales
of handheld, online, and mobile
games
peaked at nearly $18 and $7
billion
, respectively.
In contrast
, revenue from console
games
dropped to the lowest level, about $3
billion
.
Submitted by blhoangvanhoan on

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Vocabulary: Replace the words sales, games, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "compares" was used 2 times.
Vocabulary: The word "figures" was used 2 times.
Vocabulary: The word "about" was used 3 times.

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Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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