Films and computer games containing violence are popular. Some people say they have negative effect on society and should be banned. Others say they are just harmless relaxation. Discuss both views and give your own opinion.

Movies
and computer
games
based on fighting and killing are most liked. Some say that they should not be allowed by the government since they have an adverse impact on society,
while
others believe that they are used for calming.
Although
movies
and computer-based
games
are considered the best
sources
to reduce our anxiety, in my opinion, people become violent and aggressive. Films and
games
based on fighting help to reduce anxiety.
That is
to say, people feel stressed after studies and work
thus
after playing these
games
and watching fighting
movies
, they feel relaxed.
For example
, many individuals in India play PUBG after work to reduce their workplace stress.
However
, in opine that, people should find other
sources
to reduce their anxiety
such
as interacting with their close ones.
On the other hand
, many individuals develop aggressive behaviour
due to
these
games
and films.
In other words
, individuals do what they watch,
therefore
, if they would watch and play aggressive
games
and films
then
they might become the same.
For instance
, there had been a rise in cases of aggression-based crimes in India after the release of PUBG.
Hence
, I believe that these entertainment
sources
should be banned as they have a negative impact on society. In conclusion, violent
movies
and
games
are becoming popular worldwide, some say that they should be banned
while
others opine that they reduce tension. Perhaps these entertainment
sources
reduce the tension, I believe that they should be banned because of the increase in the aggressive population.
Submitted by KaranAwal15 on

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Topic Vocabulary:
  • desensitize
  • empathy
  • aggressive behavior
  • normalization of violence
  • explicit content
  • mature audiences
  • societal well-being
  • content restrictions
  • fictional violence
  • stress relief
  • personal consequences
  • outlet
  • pent-up emotions
  • censorship
  • freedom of expression
  • artistic expression
  • storytelling
  • parental guidance
  • negative impacts
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