Virtual reality be used as a tool for therapeutic interventions and mental health treatments. To what extent do you agree or disagree?

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With the advancement of technology, the invention of virtual reality has proven advantageous across various sectors, including the field of mental health therapy. From my perspective,
while
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there may be possible drawbacks to playing
VR
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games
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excessively, I strongly believe that
this
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technology can potentially benefit mental health-related issues in a therapeutic setting. On the one hand, virtual reality used as
games
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can make individuals addicted and isolated.
For example
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, a Japanese survey revealed that nearly 15% of
VR
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game participants in the experiment were so addicted to the
games
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that they refused to leave their houses and interact with real people in society.
In other words
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,
VR
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provides them with a fictitious world to fulfil their desire and alleviate stress.
Consequently
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, those
VR
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users may be isolated from others and become less focused in the real world, limiting their chances to fully socialize with others, and
therefore
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harming their mental well-being.
On the other hand
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,
VR
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can provide a calming and stress-free environment for users, positively impacting their mental state.
For instance
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, there are numerous ongoing experiments that have proven to be effective for therapeutic behaviour issues.
VR
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-related programs teach patients who suffer from depression how to make strategies to overcome real-life challenges and how to handle anxiety correctly.
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, virtual scenarios can provide relaxing and calming experiences through meditation programs, reducing the
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pressure on participants. In conclusion, despite the fact that excessive use of
VR
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games
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may possibly isolate people and lead to social disconnection, it is essential for society to recognize
VR
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’s advantages in therapeutic treatments, as it greatly helps tackle depression and stress.
Hence
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, I believe that the benefits outweigh the potential disadvantages.
Submitted by naya840609 on

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Topic Vocabulary:
  • immersive environments
  • anxiety
  • PTSD (Post-Traumatic Stress Disorder)
  • phobia
  • exposure therapy
  • controlled setting
  • desensitization
  • social anxiety
  • stress reduction
  • real-time monitoring
  • therapeutic interventions
  • mental health treatments
  • digital divide
  • accessibility
  • cost-effectiveness
  • innovative solutions
  • face-to-face interactions
  • traditional therapeutic settings
  • gradual confrontation
  • calming environments
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