The availability of entertainment such as playing electronic games on portable devices will be harmful to individuals in the society they live in. To what extent do you agree or disagree?

The advent of portable electronic
devices
has revolutionized the way
individuals
engage with entertainment, particularly through the widespread popularity of electronic
games
.
While
some argue that the availability of
such
entertainment is harmful to
individuals
and the societies they inhabit, I contend that the impact is multifaceted , with both positive and negative aspects. Body Paragraph 1: On the negative side, the accessibility of electronic
games
on portable
devices
has led to concerns about addiction. The continuous rewards and immersive nature of these
games
can divert
individuals
from their responsibilities, be it in the workplace or academic settings.
This
can result in a neglect of duties.
Moreover
, the excessive screen time associated with playing electronic
games
on portable
devices
raises
health
concerns. Prolonged exposure to screens can lead to issues
such
as eye strain, disrupted sleep patterns, and even more severe complications.
This
not only impacts individual
health
but
also
contributes to the growing public
health
burden. Despite these drawbacks, it is essential to acknowledge the positive aspects of portable electronic
games
. The intricate challenges presented in these
games
contribute to cognitive development, requiring players to strategize and problem-solve.
Additionally
, the online platforms foster cultural exchange, allowing
individuals
from diverse backgrounds to connect and share experiences, promoting
global
Correct article usage
a global
show examples
community.
Furthermore
, for some
individuals
, electronic
games
serve as a valuable stress-relief mechanism. In the face of mounting pressures in both professional and academic spheres , the escapism provided by these
games
can be therapeutic.
This
aspect highlights the potential for positive mental
health
outcomes associated with the clever use of portable electronic
games
. In conclusion, the impact of playing electronic
games
on portable
devices
is complex, encompassing both detrimental and beneficial aspects.
While
concerns about addiction, and
health
issues are valid, the cognitive benefits, cultural exchange, and stress relief offered by these
games
should not be overlooked.
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    • Sentence 3 - Thesis
    • Sentence 4 - Outline sentence
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    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
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    • Sentence 1 - Topic sentence
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Topic Vocabulary:
  • detrimental
  • adverse
  • excessive
  • physical and mental health issues
  • dependency
  • hinder
  • social skills development
  • academic performance
  • productivity
  • real-life experiences
  • social interactions
  • addiction
  • gambling
  • harmful behaviors
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