Some people say modern children's games do not develop a wide range of skills, while traditional games can be much better for developing such skills. To what extent do you agree or disagree?

Several people believe that, in the
last
decades,
children
have been involved in
such
games
which aren'
t
beneficial
whereas
, conventional
games
were far more efficient to improve
children
's ability in a variety types of
skills
.
Nevertheless
, as opposed to
this
group's perspective, I completely disagree with
this
statement
due to
technology. In
this
essay, both traditional and modern
games
will be elaborated. Nowadays, with the explosion of technology,
children
can be entertained by different devices to play with.
To begin
with, the
games
industry has been developing day by day and game designers try to the best of their ability to create
games
that help enhance kid's or teenager's
skills
.
For instance
, concentration
skills
are improved by plenty of new
games
such
as Lego. we witness of intense interest of kids to make creative shapes by Legos.
Moreover
, the education system has changed positively by combining education with playing, which would be the best idea to encourage pupils to study and learn new things.
Finally
, students in the schools are taught by some procedures that are associated with the mix of
games
and education to be confident persons with adequate social
skills
.
However
, in the past
games
didn'
t
include
games
sufficiently. As far as I know, the vast majority of
games
are related to physical health. I wouldn'
t
say that they weren’
t
enough good
although
, in my point of view, they were limited to physical exercises and intellectual aspects were less significant.
In addition
, kids weren'
t
profited by technology
therefore
, they didn'
t
have decent entertainment. In conclusion, undoubtedly, both modern and traditional
games
have advantages for humans but new
games
involve mental and physical aspects in diverse topics that
children
have a chance to choose among them.
Submitted by kmibehnaz98 on

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Introduction & Conclusion
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Coherence & Cohesion
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Linking words for giving examples:

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  • such as
  • namely
  • to illustrate
  • take, for example

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Topic Vocabulary:
  • cognitive development
  • motor skills
  • social interactions
  • strategic thinking
  • interpersonal skills
  • repetitive actions
  • digital interaction
  • real-world scenarios
  • educational content
  • traditional vs. modern
  • physical activity
  • screen time
  • creativity
  • intellectual challenge
  • health implications
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