The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006

The bar graph shows the global sales (in billions of dollars) of different

types of digital games between 2000 and 2006
The chart illustrates data about the worldwide
trades
Fix the agreement mistake
trade
show examples
of various types of numerical
games
during 6 years from 2000 to 2006 It can be seen from the graph that the sales of
the
Correct article usage
apply
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handhold
games
increased gradually from 11
billion
dollars
to 18
billion
dollars
between the years 2000 and 2006.
Ont
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On
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the other hand the
trades
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trade
show examples
of
the
Correct article usage
apply
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console
games
declained
Correct your spelling
decreased
moderately from 6
billion
dollars
to 2
billion
dollars
during
Change preposition
over
show examples
6 years respectively. First of all,the market
of
Change preposition
for
show examples
the
Correct article usage
apply
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online
games
began to grow in 2001. And
then
online
Correct article usage
the online
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games’
Change noun form
games
show examples
market went up gradually between 0,5
billion
dollars
and 9
billion
dollars
form
Correct your spelling
from
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2001 to 2006.
Furthermore
Add a comma
Furthermore,
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mobile phone
games
rose steadily between 2002 and 2006, reaching a peak of about 7
billion
dollars
at the end
of the period. In 2006 , the market
of
Change preposition
for
show examples
the
Correct article usage
apply
show examples
console
games
were
Change the verb form
was
show examples
the lowest figure in the chart with about 3
billion
dollars
.
Submitted by yoqubjonovjamshidbek23 on

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Vocabulary: Replace the words games, billion, dollars with synonyms.
Vocabulary: The word "chart" was used 2 times.
Vocabulary: The word "about" was used 3 times.
Vocabulary: The word "gradually" was used 2 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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