The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
The graph indicates how much money was spent on buying four different types of
games
all around the world during a six-year interval.
Overall
, it is explicit that handheld
games
have been the most popular ones within the period;
also
, online
games
have gained a reputation during the
last
years. Focusing on console and handheld
games
, what stands out from the scheme is that at
first,
these two were the only available types. In more detail, in the first year of investigation six
billions
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billion
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of
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dollars were spent on console
games
;
while
it was double for handheld.
Moreover
,
whereas
console
games
followed a downward trend to decline to nearly three billion sales in 2006; handheld
games
started to earn more popularity to a peak of 18 million in the same year. Returning to mobile and online
games
, it can be seen that with a minor difference, the latter had more fans in comparison with the former;
although
the sales figure for mobile
games
was a bit more than online
games
’ until 2005, the information on online
games
took over of its opponent in 2006 to reach approximately 9 million in the final stage.
Submitted by n97.mortazian on

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Vocabulary: Replace the words games with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: Use several vocabularies to present the data in the second paragraph.
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