The availability of entertainment such as video games on handheld devices are harmful to individuals and to the society, they live in. To what extent do you agree or disagree with this statement?

Some
people
argue that easy access to
entertainment
on personal gadgets is dangerous for individuals and their communities. I completely agree with
this
view and believe that it has harmful consequences on the lifestyle, mental well-being of a person, and communication skills in a society. One reason to support
this
argument is that it disrupts one’s daily routine.
For example
, my nephew plays various video games on his phone until late at night, which has led to a disturbance of his sleep pattern and a significant reduction in his academic productivity.
Additionally
, if
people
engage in
entertainment
during school and work hours, they will lack
time
to achieve their goals.
In other words
, their mental health may be affected, causing conditions
such
as anxiety, stress and aggression over
time
.
Furthermore
, these unhealthy behaviours that are a result of excessive engagement can
also
contribute to enhancing the rate of crimes and violence levels to some extent in their communities. Another reason for my agreement with
this
view is the reduction of social interaction.
For instance
, playing on their own with their phone becomes a habit over
time
for children, and eventually, they tend to play less with their friends than before. These individuals prefer spending
time
with their devices and are interested in pursuing competitions to win in virtual space.
Nevertheless
, it can be seen in family or friendly gatherings that close relationships are fading, and
people
become more distant from each other.
On the other hand
, some may disagree with
this
opinion, because they think that virtual activities offer an opportunity to learn new things and broaden perspectives, increasing creativity.
However
, I believe that
this
would involve unlimited
time
, and unfortunately,
people
would have to neglect other aspects of their duties at workplaces, schools, life, and society.
Therefore
, facilitating access to
such
entertainment
should be limited to promote a more fulfilling lifestyle. In conclusion, I completely feel that facilitating access to electronic forms of
entertainment
has negative effects on personal and social life. These can change one’s life plans, lead to unhealthy behaviour, and reduce social relationships. So, using of virtual program requires a certain
time
and place.
Submitted by sarmastsobhan1994 on

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coherence cohesion
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coherence cohesion
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task achievement
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task achievement
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Linking words for giving examples:

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