The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
The bar chart illustrates globally the
trade
of various types of digital games
in terms of billions of dollars
from 2000 to 2006.
Overall
, it is clearly observed that handheld games
ranked by far the highest price during the 7-year period. Similarly
, the sales of online and handheld games
increased around the world while
console ones lost fame in the global market.
In detail, at the beginning of the period, the purchase of handheld games
made up about 13 bln
dollars
and experienced only increasing trends in the next years. In 2006, the trade
of handheld games
reached the zenith of global sales and consisted of seven times as much as console games
. In 2000, there were no signs of mobile and online games
in world trade
, however
, in 2003, about 6 bln
dollars
were allocated to these sectors collectively. Although
mobile phone games
had slighter superiority than online plays on sale until 2005, online plays surpassed phone games
and the end of the period nearly 10 bln
dollars
. Unlike three other game types, console plays ranked in the second trademark (approximately 8 bln
dollars
) in the world in 2000. Having remained steady at around 5 bln
$ in 2003 and 2004, the global trade
of console games
declined dramatically and reached 3 bln
dollars
in 2006.Submitted by kmuxayyo97 on
Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Writing9 with appropriate and specific direction to the original content.
Vocabulary: Replace the words trade, games, dollars, bln with synonyms.
▼
Vocabulary: Rephrase the word "undefined" in your introduction.
▼
Vocabulary: The word "reached" was used 2 times.
▼
Vocabulary: The word "about" was used 2 times.
▼
Vocabulary: The word "around" was used 2 times.
▼