The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
A glance at the bar chart provided the global
sales
of four different kinds of digital
games
including mobile phone
games
, online
games
, console
games
and handheld
games
from 2000 to 2006.
Overall
, the vast majority of
the
Correct article usage
apply
show examples
digital
games
kept increasing in
sales
, whilst the
sales
of console
games
gradually reduced in the given time.
According to
the information shown in the graph, there were only two types of digital
games
in 2000 which were handheld
games
with
the
Correct article usage
apply
show examples
sales
of around 11
billion
dollars
and console
games
with
sales
of 6
billion
dollars
. Online
games
launched after one year with only around the
sales
of 1
billion
dollars
. After another year, mobile phone
games
launched which had the same amount of
sales
as online
games
by 2
billion
dollars
. What should be particularly mentioned is that the
sales
of handheld
games
rose 7
billion
dollars
from 11
billion
dollars
to almost 18
billion
dollars
while
that of console
games
witnessed a 50% reduction from 6
billion
dollars
to 3
billion
dollars
.
To sum up
, it can be apparently seen that handheld
games
were the main trend
although
there were new kinds of digital
games
launched in the given time.
Submitted by s99104032 on

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Sentences: Add more complex sentences.
Vocabulary: Replace the words sales, games, billion, dollars with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "give" was used 2 times.
Vocabulary: The word "around" was used 2 times.

You are not ready for IELTS Speaking, if you

  • Can’t speak smoothly without pauses.
  • Use simple words and lack vocabulary.
  • Feel nervous and anxious when speaking.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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