Many adults nowadays prefer spending their free time playing computer games. Why do they do this? Is this a positive or negative development?
A good number of grown-ups like to spend their spare time playing
computer
or video games
nowadays. This
essay will discuss how entertainment
value is the primary contributor to this
trend. Personally, I believe this
is a positive development
because it sharpens the cognitive skills
of those adults
.
Computer
games
are played chiefly for their immersive and entertainment
value. Individuals can gain an extremely immersive and pleasant experience by playing computer
games
. The games
, in fact, offer players with interactive gameplay mechanics, visually attractive graphics and sound, and engaging storylines. That is
why, adults
are more likely to choose to spend leisure time playing computer
games
as a means of entertainment
that helps them to unwind after a hectic day. A good example here is my case. I often play the Age of Empire game because it allows me to immerse myself into the game, providing a vast world to explore and embark on epic conquest, thus
helping me to escape from daily stress and shift my focus onto the challenging tasks within the virtual world for a short while
.
Playing computer
games
reaps benefits to adults
by enhancing cognitive skills
and that is
why I consider it a positive development
. Many games
, especially those in the simulation and strategy genres, present gamers with an epic of challenges that require critical reasoning, problem-solving, and decision-making competencies to devise best-laid plans in order to overcome them. Not only are these transferable skills
valuable in the gameplay world but also
can be applied in real-life problem-solving situations. Take “Civilization” for example
. The game offers players a series of challenges that require cognitive skills
to examine situations, determine obstacles, and design effective strategies to overcome them.
In conclusion, adults
today tend to play digital games
because these games
are the modern form of entertainment
to relieve the pressures of life, and I think this
is a positive development
as it fosters cognitive development
.Submitted by shaikha.alsaif4 on
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task
Ensure that all points in your argument are well-supported with specific examples. For instance, adding a few more varied examples can strengthen your points about cognitive skill enhancement.
coherence
Work on the transitions between paragraphs to make the essay flow more smoothly. Using more linking words or phrases can help in achieving better cohesion.
task
Ensure that your response fully addresses all parts of the prompt. Discuss both why adults prefer gaming and whether you think this is positive or negative. You have done well, but providing a deeper analysis on both aspects can give you a higher score.
coherence
Try to add a more comprehensive conclusion that summarizes the key points discussed in the essay.
coherence
The introduction clearly outlines the topic and your position, which is excellent for setting the stage for your argument.
task
You have provided clear reasons for why adults play computer games, such as the immersive and entertainment value, which is a strong point in supporting your argument.
task
The essay includes specific examples, like your personal experience with 'Age of Empire' and the game 'Civilization', which effectively illustrate your points.
coherence
The conclusion restates your position clearly, which helps in giving the essay a sense of closure.
Use cohesive linking words accurately and appropriately
Linking words are very important in your essay.
To score effectively on your IELTS exam, you should make an effort to implement short concise sentences coupled with linking words.
Almost every sentence in your essay should have a linking word of some sort.
In fact, the only sentences that can omit linking words are your background sentence and thesis.
Linking word examples:
- firstly
- secondly
- thirdly
- in additional
- moreover
- also
- for example
- for instance
- therefore
- however
- although
- even though
- despite